“I started dying my hair to put in funny colors. It isn’t that they mind the experience, but the gray makes me look old - and that makes it harder to get hired.” - A veteran programmer
“I started dying my hair to put in funny colors. It isn’t that they mind the experience, but the gray makes me look old - and that makes it harder to get hired.” - A veteran programmer
Rare did address the chest thing specifically. The game used to just give you gold, but now you need to get the chest back to port just because it adds so many opportunities for mayhem and betrayal. Basically it gives you something to do when there’s so little to do. YMMV but that’s their answer to it.
I had thought about that - lots of people obviously put a crapton of work in this game. It looks gorgeous (you could just wander around and take screenshots), this art is gorgeous, and it even plays great in the round to round.
Given that, I should’ve known that Ratika the rat would be a slippery friend. She’s a rat, so she’s cute, but in Boukhira’s words: “she’s also sneaky.”
That whole ‘I am so annoyed just to sense her sluty smell’ line, and then the rest of it, immediately tells you this is some High Kwality Engrish by Sakura Game. And sure enough.
Yeah, they just don’t think about the consequences enough. And players certainly never think much about the consequences when demanding quick fixes or new features.
For some reason devs never expect that if you give players a tool they’ll abuse it.
This is when I play Puzzle and Dragons. The only time I play Puzzle and Dragons.
Like going back to play the original Final Fantasy I game without the QoL improvements in the remakes. Man that’s terrible.
21. The Cool Kid - this is a game you don’t necessarily want to play, but you ‘have’ to play it because everyone’s talking about it, and you want to be in the conversation or at least understand what the jokes are about. And who knows maybe it’ll actually be good. Like Undertale (luckily it was good). The opposite…
If you want to watch the new Legend of Galactic Heroes, all you need to do is watch the previous 110 episodes to have a clue what’s going on.
The music’s great - I was wondering if they were ‘real’, like Battle Hymn of the Republic but of course a little research revealed they’re bespoke pastiches, which make them somewhat more powerful if you take the time to listen to the lyrics (thanks for providing those).
They have changed up a lot of the formula for this game. FC4 was pretty much FC3 in Tibet, but there are a lot of mechanical changes in this one that make it fresh - like no f@#$ing tower climbing (just to fix radios, honest, not to reveal territory and missions). Tower Climbing was the heart of UbiGame so that’s a…
(off topic)
It’s easy to read it either way, but by ‘major paid DLC’ I meant ‘major expansions which make substantial changes to the game (and are paid)’ Smash 4 is a lot of minor paid DLC (that made major money) which is a different sort of business proposition.
“Put simply, the new trade cooldowns ruin the experience of the average CSGO player who wishes to use items.”
I think Splatoon proved to them that a constant update strategy can work positively. Not sure which one proved major paid DLC to them, but probably BotW that sealed it.
Layers of Fear guy has a great selection of real art too (prints, because that would be tens of millions of dollars worth).
I think Original Everquest is still up and running if you really want old glory days.
I guess we’ll see if he never does it again or if this is as hollow as PewDiePie’s or (whatever-that-other-blonde-jackass’s-name-is)’s non-apologies.