sandorasbox
sandorasbox
sandorasbox

Yeah, not to be rude, but you have no idea what youre talking about.

I haven't read the backstory for Homefront, which I think explains how North Korea came to become a technological super-country, but theres no way a tiny country like NK has the resources to handle a war on American soil, let alone an occupation.

Homefront was a nice change of pace, but for whatever reason they chickened out of using China as the central antagonist. I appreciate the interesting ideas, but North Korea does not have the resources nor the means of invading the US, let alone occupying it.

When are we going to see China as a bad guy, instead of Russia?

I'm actually really interested in some of these games. Gravity Daze/Rush is headed by Keiichiro Toyama (Silent Hill, the Siren games), and the new Lumines is directed by James Mielke, who I've followed for years. These guys could pretty much sell me any new platform, let alone a handheld.

Its a shame theres no real tangible way to capture the magic that was a Halo lan-party, outside of just digging up several old consoles and convincing your friends to play the original game on one to several interconnected SD-tvs

Just wanted to pop in and say thank you, I actually really enjoy these articles, and you definitely answered several questions I was wondering about without spoiling anything. Thanks!

Im assuming the point is that some people want to watch a movie on their television that maybe they otherwise dont have access to.

I could only handle five minutes of that game, and I got it for "free" with Playstation+

I actually love 1943, its basically tactical rock paper scissors with those plastic army soldiers you'd play with as a kid. What did you think was wrong with it?

I had a dream the other night that the world was ending, and a handful of people were given access to a time machine. One man wanted to go back to the best year in gaming, and a scientist instantly knew to send him to Fall 2011.

Not everyone runs stories the same day (lots of publications get the go ahead in exchange for good reviews), and LOTS of "professional" reviewers are ass kissers, if not borderline unqualified to be reviewing outside of Gamefaqs. Welcome to the shitty truth of game journalism.

Good reviews = higher metacritic. Publishers reward journalists who help boost the metacritic through swag, free stuff/events, and advance/free review copies of games. This creates a cycle where your publication takes a hit if you get labelled as being too hard on games, while you watch your fellow journalists reap

Growing up, my dad would always insist on buying games used because it was cheaper.

Video game journalism is actually outrageously sketchy to begin with. Imagine I told you and ten other people to play and cover video games. Where do you get games from? I send each and every one of you a copy of my latest game, totally free. Cool right?

Play has always existed as a means for living creatures to role-play and push/test the limits, consequences and rewards of their actions. While I'm not surprised the same area of the brain is active while gambling, gambling doesn't offer the same brain enriching "play" that all cultures, even many mammals, engage in.

As Wind Waker attempts to explain, "Link" is like this universal hero who appears repeatedly throughout history through what I imagine is a bizarre cycle of reincarnation. Sort of like an action hero version of the Dalai Lama.

15, and not a single one died? Thats amazing.

I dont think they have, yet, but I'm sure they will. Its just way too profitable to re-release your game again, and lots of other studios have done it for lesser games.

Whats that saying about an elephant only being worth a dime if you need an elephant and have a dime?