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Beat me to it.
Which (if you're an aspiring completionist like me) is horribly annoying because the fighting in that game was so contrived, and filled with pre-canned animations, that finding the brawler challenges towards the end of the collectathon slog is scream-worthy.
Just say'n yo'...
I mean... they're not wrong
Very true, let's hope the new Zelda is more Fallout, and less Elder Scrolls. Or... you know... more Zelda.
Totally. I guess what I'm worried about is the lack of actual walls. In the original Legend of Zelda, there were no inclines, a cliff was an impassable object. In OoT, cliff faces were, again, impassable objects, and were clearly differentiated from hills and mountains which you could easily climb. In games like…
Slick logo.
I really hope so. There's just been so much talk of "open world" that I'm worried they'll lose the Zelda in all of it.
I agree, but what I'm really nervous about is that this is the sort of map that you can just stumble to any point on from square one. Something about the way you could tip-toe your way up any mountain from the very beginning of the game made Skyrim feel small. It felt sort of underdeveloped to me. I also want that…
But the reason that the match became so famous was because of the audio, the commentary. Since 2008, a couple notable things have happened. Call of Duty culture started fixating on montages that highlight notable "clutch" moments or kills in matches. These videos are often accompanied with references to things like…
I even got it (and Full Throttle) working on my phone!
There's a massive need to lower demand in the industry. Right now, demand is so high (or at least perceived to be so high) that manufacturers must provide a constant stream of new features, and cutting edge technology to appear competitive.
7. Fucking lightsaber hilt
I actually stopped watching the series because it was so long winded, repetitive, and padded. For me, this wouldn't be abridged, it would be edited.