I was worried that out of the seven comments on this image, none were going to be all like "kali-mah"
I was worried that out of the seven comments on this image, none were going to be all like "kali-mah"
If by that you mean "immediately figure out who in the school has been playing their games", than yes.
Well, yeah, and that's fine. Some people (like you) go online because you really enjoy the idea of a massive deathmatch. Other people go online because they like teaming up and causing whatever wacky havoc they can.
I mean... I figured. I guess it's not the most prolific or ground breaking comment, but the author's claim that the images are "of New York at a time that's just old enough that it's beginning to feel like history" feels a bit misleading when you consider that this is the only image that appears radically different…
I like this, it might get me back into GTAVO. HOWEVER, I do wish it were a little more multi-dimensional; I almost never kill other players online (why am I going online, to kill anyone who comes close enough to play with?) but I do very often wreak havoc on NPCs and vehicles (what else are you going to do? Invite…
Well, sort of. While these are genuine playable Minecraft maps, they were neither made in, or pictured here with the actual game client. Poking around his page it seems he uses Chunky. A little disappointing, but still neat to know that they could actually be played on (he has a New York City map that I wish I…
This really needs to be in the article
...
These days "the hitman" is looking more like a fat David Carradine.
All I want form them is clearer separators between top-comments. It's fine in the "all comments" view, why can't they do better then "dotted line" and "slightly darker dotted line" for top-comments and their replies?
So what I'd like to see (separately) is a list of the best couch-multiplayer games available for the Wii-U.
Push the controller forward, and your character will run forward. It's something that we take for granted in video games. But Runner 2—the sequel to Gaijin Games' hiit auto-running platformer Bit.Trip Runner—opens up a whole new level of challenge by taking away the need to steer. The focus in Runner 2 is on…
I live in fear every day that that game will just fail to come out.
(ahem) No Man's Sky
And No Man's Sky! (if it ever recovers)
The Xeno's stalking isn't pattern-based, meaning that it'll track you down differently every time. Getting detected by him is instadeath; there's no running away from it once it locks onto you. There's a small reaction window that you can take advantage of as it starts to turn its head or before it's totally sure of…
So this brings up a sort of interesting question in my mind:
Should games look like life as we see it with our eyes, or should they look like life as seen through a camera?