sajanas1
Sajanas1
sajanas1

Its funny, while I appreciate the books, it just seems like, with a few exceptions, the show has done a better job with the story. It doesn't invent a new character to do a job an existing one can do, and with for knowledge, it knows how to project cool Book 4 Margery back into season 2. Instead of whole chapters of

But is there trial and learning involved? Cause what I see is are businesses taking advantage of people that are afraid of death. You can work on the technology of freezing and restoring tissue without keeping tanks of frozen corpses for cash money. History is full of kind of ghoulish experiments that people did

Baldur's Gate 1 has a really slow start. Part of the difficulties is that in 2E D&D, you start very, very weak. The plot is pretty fun, and runs through both games quite well. I'd recommend looking up the basics of how to play the game first, before you make a character, and perhaps start off with a Warrior first.

As obnoxious as Molten Core was, it still holds my favorite game moments. We built our guild of a bunch of disparate guilds just to get in there, and it was still pretty amazing to see 40 people all at once, especially for the Magmadar fight, when we had a lot of empty space, and we sent half the group off to what we

And just think, when they had the short list of 'people who would become the next Pope', Dolan figured quite prominently on it.

Speaking as a former Warcraft player... its better to just not play for a while. If you find yourself being too frustrated by drops and bosses that are just too hard (or in my case, just too hard for my guild), you will quit in a huff. Better to just do something else for a while, maybe you'll come back and enjoy it

Between

My big way of making DMing easier is to just steal wholesale from history. The first game I ever DMed, I set within the general setting of the Peloponnesian War, the second was Republican Rome, then medieval Japan and Russia. Then you can have naming systems, place names, maps, and clothing styles all ready to go.

Well, that all depends. Occupied countries don't tend to be super vibrant economies, because having super vibrant economies can mean that they are no longer subservient. And that's not considering war damage and the resultant poverty.

I gained a fair bit of weight after college ended and the walking I was doing all day suddenly got cut out of my schedule, and I didn't cook for myself much at all. Warcraft didn't help much either.

Meanwhile, on Fox news, someone is choosing between a tape that says "We Told You So" and one that says "Sorry, We Were So Wrong."

That is a super tragic story, and (as I said in my post) the heroism of the Poles in WWII is often an unsung story, and it shouldn't be. I just think Alan Turing has a particular resonance because his ultimate fate wasn't a function of war (and there were a lot of people that were killed or captured because of the

Huh, my list is just Baldur's Gate II, over and over and over again.

I think these days, I'm just as likely to not pirate, because Netflix and my cable's on demand features have largely enable me to avoid the issues that caused me to pirate in the first place.... I couldn't get a movie/series when I wanted it for a price that wasn't insane. When stuff like Attack on Titan is simulcast

Especially since Warcraft, Diablo and Starcraft are all made up from liberally poaching tropes from all sorts of other sci-fi and fantasy properties.

I would like to do another roleplaying game, but 3E/3.5 is so burned into my memory, it doesn't make sense to play much else. The people I play with are happy to make up new rules or steal other rules as we see fit. I keep finding that our house rules of Heal spells out of combat doing max healing, or you can rest

I do see value in having realistic games for 'recreation' purposes... putting someone in a historical place and time to tell a real-life story, for instance, or show you what real medieval fighting or Russian helicopter piloting is like. But they're likely to be frustrating games, since you're gonna be playing

It was clearly author appeal with that game though.... the designers spend months modelling the geology, weather, etc. Which is cool and all, but not what a game company would actually sink its time into.

The game from Reamde convinced me that this game had no chance of being a game I would want to play. Stephenson's idea of a world famous MMORPG had it being brutal to its players in a way that fell out of favor with Everquest. Smaller games like Eve still do the 'lose everything at death' and 'everything is free for