I don’t even understand why they (Xseed) care so much about a single extra name in the credits, that they’d prefer to justify such bullshit instead of just patching the name back in, saying: “sorry, we forgot”.
I don’t even understand why they (Xseed) care so much about a single extra name in the credits, that they’d prefer to justify such bullshit instead of just patching the name back in, saying: “sorry, we forgot”.
You seem to have issues with reading comprehension.
As for the green and red comparison obviously people could have issues with seeing colors.
People say they can’t see the difference between 1080p and 4k but I find that hard to believe.
To have that trilogy of one and a half good movies held up as the best of American superhero movies begged for a response.
You’ve disliked every superhero movie except the Nolan Batman films?
There’s experience to account for too.
Personally, I think the reason is less the setting, and more the way stories are told.
Someone explain to me why a game can’t name itself after a medieval torture device, but a rock band can.
You’re making a good point. If those 13 include glitches, then we can’t trust the statistics. I didn’t think of that.
since falling coins don’t trigger the P blocks and in turn make the bridge disappear
Not sure how effective a mnemonic it is, but: Odyssey is named after the Greek hero Odysseus. The Romans also knew him as Ulysses or Ulixes.
I know Pokémon Go and Labo, and I know what AR is.
It appears you got a “Wii Family Edition”. Like the Wii Mini, it didn’t include ports for Gamecube controllers or memory cards. I have no idea why they didn’t include those ports on the Family Edition.
I didn’t get the twist or the joke...
Like I was saying, the Wii was a faster GameCube. They couldn’t remove the NGC CPU or GPU, because it never had them. Technically, the Wii Mini could still play NGC games, but it lacked support for controllers and memory cards.
Probably because it lacked the controller ports (and ports for memory cards). It’s hard to play a game without compatible controllers, after all.
My guess is that they dropped NGC support so they could save money on the disk drive. A slot-in drive that supports disks of different sizes is likely not very cheap.
According to early patents, the Wii was originally supposed to be an Addon for the GameCube to enable Wiimote support.
Twilight Princess was supposed to be NGC exclusive, with Wii detection capabilities (for Wiimote support and so on), but Nintendo dropped the idea for some reason. I suspect the code was getting too complex for them to manage. If they had pulled through, Twilight Princess would’ve been the only “Wii game” running on a…