rybpierce
RyBPierce
rybpierce

I personally think that sentiment comes from the fact that there is simply more of it. Where as in Lord of the Rings, characters like the Uruk-hai were played by actors in suits for up close ups and one on one fights, the Hobbit uses CG characters instead (particularly in the case of the white orc). That said, LoTR

"Betas"? "Negs"? This guy is like a cartoon character of everything douche.

Same here. I've tried playing through the game about three times and the Triforce quest always causes me to lose interest. I never really minded too much, because the game up to that point is well worth playing. I may get a Wii-U for this, and while I'm at it pick up Skyward Sword (it's backward compatible, right?)

Oh, wow. I hadn't heard that one before. Just checked it out and you're right, it's perfect.

The second I read "Johnny Cash" I knew it was either "God's Gonna Cut You Down" or "The Man Comes Around."

I'm curious how the apartment thing works...what happens when we log out? Do we have to save enough money to buy an apartment again? Is there more than one, or does everyone in the game share the same place? If there is more than one, and the purchase is permanent, will we have to go into a game where another player

The story is much better told in the PS2/Xbox version...there's actually radio chatter in the first mission that foreshadows Lambert has bad news for Sam.

Any man who leaves Marion Ravenwood to raise Shia Labeouf by herself is an unforgivable MONSTER. Unless you like to pretend that movie never happened. Then carry on.

Are these based on real porn stars? I honestly can't tell who these women are supposed to be.

It's...it's amazing. Now we just need an architect to make the Temple of Time and a permanent choir to sing the Song of Time and we're set.

How about the "Antagonistic Advice Giver?" This type of player comes into play in games where players have a set number of lives.

This makes me feel nostalgic. Not really sure why, though. I was maybe two years old when this was made, and barely remember the eighties at all.

Yeah, I was into it until Ganondorf showed up. As for the monsters, they seemed reminiscent of the shadow creatures in Twilight Princess, which had just come out and was probably fresh in the animator's mind.

About thirteen seconds in, there is a logo for "Capcom Online Games."

In the short time I spent with Brink (rented it), I quite enjoyed it...when it worked, which it simply didn't do at launch. I don't know if they eventually got it running smoothly, but if they did it was probably too late. The idea was solid, but whatever the problem was with the lag and glitching killed it.

I remember liking the graffiti in the original "The Darkness". It had a tendency to repeat, but they got actual graffiti artists to do the designs for the game.

Anyone else get nervous when she tries to pick the duckling up by the scruff? Birds aren't built like that! I'd be more worried about an accidental death than the cat suddenly deciding to eat one of them. Ducks get big pretty quick, IRC, so it won't be long before they're the same size as her, if not bigger. Although,

Eh, I thought Fang was alright, too.

Yeah, right now my plan is to wait for The Division. Although, if the Elder Scrolls Online isn't a complete disaster, and barring any catastrophic failure rates, I may be tempted to buy one a bit early (assuming the ESO makes its spring release date).

Fingers crossed that it's good! I haven't played Winterbottom, but I've heard good things, and the art style in that game looks like something that would work well with a Gaiman story, so my hopes are high.