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rpm285sm

If it helps I'm the same way. I'm tempted to have two saves for each relationship just to see the difference between "cheating" in ME2 and not.

I'm right there with you. This Syndicate demo is quite possibly the best demo I've ever seen. Who ever heard of a demo that allowed for unlocks and stat progression? I'll be playing the crap out of this demo until the full game is released

I've been replaying ME2 in anticipation of ME3 but the Kingdoms of Amalur demo and the Syndicate demo are likely to distract me for most of the weekend. Just played the Syndicate demo yesterday and I see that taking up a lot of time. I'm amazed at how good this game looks to be.

That's an absurd amount of content in the best possible way. The demo was nice, I've been dieing to get back to it, but I was actually worried there wouldn't be enough content. I felt like I was breezing through the begining of the game too fast but 200 hours? Given how much time I spend crafting, collecting, etc that

Actually money is being injected into the economy as a whole. Some money may be injected back into the game market but plenty of times people sell all their stuff and go buy diapers. This does nothing beneficial for publishers. I get the point you're trying to make, I just don't think it's statistically significant.

If you're using it to help you make purchasing decisions then what's the issue? You get to try out most of the game minus the Online Pass content? If it's a multiplayer-centric game that could be an issue but you still get to play the single player to see if you like the gameplay.

You mean to download the content again? Well yeah, obviously. That sucks for anyone who hasn't done so already. Guess if you like it that much you'll have to keep it. But that'll be true for Steam as well. Look, I'm not saying it's great that it works this way but I'm having a hard time understanding the difference

I disagree. The content works just fine if you play disconnected from the internet. I've specifically tried to prove that point. Unless there's something built into the software that requires you to connect every so many days to maintain access, there is no issue. And if such a feature exists I've never heard of it

I didn't say they didn't own the game, I said they weren't a consumer. In this context that means someone who paid the person who made the product for the game.

No, I'm aware of Ubisoft's practices. Those I am quite unhappy with. That is most certainly the exception rather than the rule though. And public outcry has caused them to change much of that DRM. I see DRM as rather different than DLC. Also, I own many Ubisoft games for consoles where this is not an issue. I can't

Understood. Whether the ranter cares or not I do like to hear examples of how this is effecting people who are buying the games new. I still support the online pass idea but only because I haven't seen a better available option and I don't see taking no action as a legitimate possiblity. Hopefully they will eventually

That works with the assumption that the used market is small enough for that to ever be an issue. Far more used product is purchased than can ever be resold. This elusive new copy may be sold early in the life of an extremely popular game but rarely thereafter. Also, you're making the assumption that the person won't

Potential customers is an entirely different argument. They are not currently customers. You absolutely can't tell a paying customer to kick rocks. What philosophy you take with "potential" customers is a different story. Assuming they'd ever buy a game new anyway which is as much of an assumption as any of the things

I can't think of too many titles that are $25+ a year later. First party titles I guess? Most revenue on a game is made in the first 3 months or so. If a person buys the game used for $50 then I'd say that's a person who would have bought the game for $60 new if GameStop didn't give them the used option. If they buy

Alright, is see the complaint. I wish there was an easy solution for you. All I can say is that you aren't the average player and that they're playing a numbers game here. It's shitty but I doubt it'll ever change.

I get where you're coming from on that. I think you have a right to complain. I'm not sure I agree with you completely but you aren't the person this post is talking about. He makes blanket statements but they only apply to people who buy the game used and expect to recieve the full game.

I empathize, I've been in that situation. I think it's unfortunate. On the other hand, if it's not an online multiplayer game you're not missing out on that much and if you really want the content it's fairly cheap. I don't blame you for not buying it, I can just see where the developer/publisher are coming from. And

I missed the part where he said companies don't have to listen to customers. I did notice him say that they don't have to listen to those who buy used games but that's because they aren't customers.

Given that the new price is nearly equivilant to the used price after a few months, it is a pretty safe assumption.

Help me out here. Are we talking about Online Pass stuff for online multiplayer? Because I've shared a console since 2007 and we've never had to pay for DLC more than once (or an XBLAG) and we can still play it all on our separate profiles. I've never tried the online multiplayer situation other than with map-packs