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@Sir-Lucius does anything for Dethklok: But that still doesnt make them accessable. I dont want to have to spend hundreds of hours learning how to fit into a community that has made it difficult if not impossible for me to enjoy a multiplayer experiance for years. I've never once had a positive experiance with a

@RockyRan: Gotta disagree about it being better for casual players. I'm a pretty hardcore player and I cant get into the server run community, it doesnt work for me at all. How in the world do you figure that insular server communities make it easier for new people to play?

@RockyRan: The problem is finding a community isnt as easy as you make it sound. Not to say it doesnt work for a lot of people, obviously it does, but there are a whole lot of us out there who've never had success with that and have given up on the idea. I only play FPS multiplayer on the console and I hate that

@LtdEdLoser: But it's a pretty bad misconception to think that you can just dl the changes that will be implemented here. I guess if you dont know anything about how the games actually work you could come to that conclusion but it seems like if you like games that much you'd be interested in how they're made. Maybe

@Koztah: I disagree, it is not a logical conclusion that a game that costs twice as much would recieve more support. It might seem logical but that doesnt take many of the factors into account, factors i would not expect a casual gamer to think of but factors I would expect people who play the game on steam and who

@NeVeRMoRe666: You could always just preorder the game from somewhere like amazon. No money up front, you get the bonus no matter what, and you usually have the game arrive at your house the day of release if not a day early. #masseffect2

I definately agree about the single player, I've played it by myself before and wont be doing so again. I've played online multiplayer and it's just not worth my time but if you have friends who like these kinds of games inviting them over makes for a lot of fun, definately the best way to play the game.

@Sarcasmancer: I disagree about the added content. If you compare L4D against valve's entire game portfolio it's really not that dramatic a difference. Now when you compare L4D against TF2 it does look quite lopsided but thats one game. I do agree that it's good that the fanbase told Valve what they wanted from L4D

@Koztah: But Valve hasnt failed to support L4D, they've merely failed to support it as much as you want them to. There's no reason to think support for the game is at an end. Is there some kind of support deadline they have to meet here? Plenty of Valve games in the past have recieved relatively little support in

@(Zombie) D Mitsuki, Gotta have guts kid!: See you I agree with. If people are going to be mad about something they should be mad that L4D was basically an alpha or pre-alpha of a game with a bit of polish on it. I'm still happy because I got $60 of fun out of the game so I'll buy the next one at some point. Also, no

@Sarcasmancer: How is it a safe bet that L4D2 will get more support because of this? Valve is known for supporting games for ridiculously long amounts of time with huge amounts of extra content. I'd be shocked if they didnt do that so what influence would internet whiners have on that? If I yell at the sun for

@cowondinosaur: It's cool if you dont wanna buy the game but dont attempt to justify it with the stupid L4D sequel every year argument. When Valve releases a L4D3 next year, then you'll have a point, until then you just sound like a whiney brat. There is no history of Valve making yearly sequels for games just to

@Komrade Kayce: I see the distinction you're making and I think your definition makes a lot of sense. I'd rather see that used than many of the others out there. I'm not trying to take anything away from these games, they should be proud of their work and the quality of their games is solely attributed to them. I'm

@Komrade Kayce: i know about the team size for Castle Crashers, it's just an example of how widely the term "indie" can vary since there isnt a real definition everyone agrees on.

@dowingba: lol Well Bioware is Canadian as well so obviously not all people living in cold climes share your feelings :p

@Paul_Is_Drunk: For some people obviously. I'm a huge PC gamer but I couldnt give two shits about mods. I still say buy the game for the PC but I wont touch a single mod for the game.

@Curse lily: The graphics mayhaps? I love what the spells look like but I feel spoiled after ME when it comes to the characters. What helped me a great deal in getting excited for the game was reading the book. If you dont like game tie-in books it wont help but I felt like it was a great intro to the

@Komrade Kayce: I think this debate is more about the definition of indie games than the games themselves. For example, I loved Castle Crashers but I dont necessarily think of it as indie like I do Braid. And Braid isnt nearly as indie as some games because of the massive publicity it got. Until we define the phrase

@MadExponent: Yeah, there is a lot more hate on the internet than face to face. If it helps, I'm more hateful to Christians in person than on the internet. Online I can give people the benefit of the doubt, in person I can tell whether a person is a hypocritical preachy douche or not. It's unfortunate that all

If I could have my way every developer would work on small scale, low budget, experimental/edgy stuff on a regular basis. I think it's good to take a break for the grind of big games and just play a bit. Keeps a person creative, excited about their work, and prevents burnout on many levels. My only complaint is the