So... Pokemon Sit?
So... Pokemon Sit?
I’m getting sick and tired of interfaces that assume we can read the developer’s mind. I miss the days of instruction manuals that tell you everything. Nowadays you’re supposed to guess that you swipe in from the edge of the screen, or move the cursor to the bottom-left corner in the case of Windows 8, or hold down on…
I like this. Instead of shutting down accounts (which cause them to raise hell and rant against the restriction), this gets them to STFU. With a neat system of progressive punishment.
As long as there are some safeguards against abuse of this system, I approve.
This site is also about the evolution and reemergence of ideas that form the origins of our hobby. For those of us who are more curious about such things.
Clicking the article didn’t oppress you much, did it? If so, I’m sooooo sorry for you.
What about training athletes? I’ve been thinking that someone could train quarterbacks to read a field and dodge tackles, or a basketball player to defend against an all-star player.
This discredits the Gamergaters more than anyone else...
This will surely be a blockbuster.
THIS MUST NOT HAPPEN!!
I only started following Kotaku a year ago and missed this the first time. I was greatly entertained by it, those posters who were around since 2012 didn’t have to click this article to crap on it. I gained much more than they claimed they “lost.” Net gain for humanity, I say.
And this is how he treats a DONOR?!?!
A rough translation of the German:
“Imagine: You have an Uzi and a Pumpgun.
And a damn fine ass!”
Looks like it’s equal parts commencement ceremony and PR opp for Galaxy VR headsets.
Blackboards > Whiteboards
Developers shouldn’t have to do their own PR. The negativity can be overwhelming. I can totally understand why companies have someone else deal with the public for them. Developers should have the choice of not having to deal with the BS that is out there.
People have a different attitude toward big studios than they do toward independent developers. That’s a big factor here.
Not criticizing, but just pointing out that this is something I learned early in my XCOM career... only reveal new territory with your first move. So that way if you trigger a new pod all the rest of your soldiers are free to react.
That shit-eating grin on the Sectoid is hilarious
I was going to make a comment along the same lines. I’m guessing some idiots out there got some lolz out of this, but they pretty much gave her bill the story and the face they needed to virtually guarantee its passage.
XCOM is not a game that holds your hand and pats you on the back and says “You done good, kid.” There’s definitely a learning curve. Sure there’s some randomness, but thoughtful planning and learning new tactics lets you gain minimize risk and eventually, through hard struggle, gain the edge over the aliens. It’s an…
I’m inclined to say no unless you have beaten the vanilla game on Classic Ironman. Even the lowest difficulty of Long War with save scumming is more challenging than that.