The thread didn’t start with your comment, you were replying to others. The broader context was OP’s remark,
The thread didn’t start with your comment, you were replying to others. The broader context was OP’s remark,
But that only holds if you’re defining exclusively games with romance mechanics or plots as touching on sex or gender. To insist a game where the world is canonically populated by a race of intersex goblins doesn’t seems disingenuous at worst to me; at best you simply picked a bad example for the point you were trying…
You can’t really separate those. It’s a glaring trope: it’s immersion-breaking *because* it’s ubiquitous. It’s like finding audio logs lying around, or bright red explosive barrels, or stock assets. And like you said, some games customise those cues a bit more, which mitigates it a lot.
Yep. Not to mention how more diversity means minority characters aren’t so burdened with being representations of their demographic, so they can be more multifaceted or flawed.
In Minecraft, breeding animals and even NPCs is a fairly prominent mechanic, but the game also pointedly lacks any sexual dimorphism or gender binary.
I thought it’s been doing pretty well so far with not letting the multiverse be an undo button. Just look how Gamora was handled in GotG3.
Polygon’s review touches on it:
Man, the contrast between this review and Polygon’s is wild:
That a remaster of some PS1 games might need a patch for basic video settings seems like an indictment in and of itself.
“The TR remasters are actually way more extensive than most remasters. They’re kind of in this weird space between remake and remaster. Not substantial enough to be a remake but more substantial than a typical remaster.”
Because, as the article points out, there’s like three different conversations going on here.
Stop reminding me how old I am :/
I’ll take a UI element that can be toggled at the push of a button over gaudy cues literally painted on the environments.
Streamer Brain’s a thing though, they’ll be playing with their attention divided because they have to entertain at the same time.
So “the language used - “your wife hates you”, “I’ve been poor my whole life” - implies they were relating to their characters” that you said is true (ie: they are inhabiting the character) WHILE ALSO it she is metagaming, and thinking of this as an example of an ethical dilemma.
I think people would find it less jarring if it wasn’t the same specific visual in so many different games. Like, I’m sure there’s ways to highlight ladders and ledges that are just as legible (ledgible?) but more rooted in individual worlds - because it’s pretty immersion-breaking when you see stuff that’s explicitly…
“The whole purpose of the twist is to be upsetting.”
It’d sure be nice if platform-holders competed on features and quality rather than exclusives.
Yeah, it feels like people are getting bored with the franchise - or even just getting older, and less open to hype than they were a decade younger - and forgetting the weaker parts of it back when they were more enamoured.
“I thought it would be funny to see her reaction” does not necessarily mean she expected it to upset her, it could also refer to surprise or shock - ie, the whole purpose of such a twist in the story. That you jumped straight to reading malice in it says more about you, really, than about anyone involved.