rogerbacon
RogerBacon
rogerbacon

‘You wander around. Eventually there’s something big with a weak spot and you kill it. Then you wander around some more again. Whoopdedo.”

It’s a puzzle game, learning to tackle each colossi is the point. If you youtube’d someone who knew what they were doing it’s no surprise you have a low opinion of the game. You

Most of your complaints boil down to: “They say it’s a design choice but I personally believe it’s because the hardware made them do it.. even though amazing shit like Silent Hill 3 ran on that same hardware. As such, I will criticize this idea of what they did, instead of their stated intent.”

A base with a large alien containment chamber (aquarium) makes food and water moot.. as does a water filtration machine.

If their concerns are that Destiny 2 was received poorly then don’t do what Destiny 2 did:

There’s lots of resource gathering and fragment scanning. Lots of exploration, and you can build a base to store materials and stuff so they don’t all need to be on your person at all times but crafting is a huge element.

They want to do a PS4 release, as stated in the launch live stream. Switch, however, I find unlikely, as Subnautica struggles with framerates on high end PCs.

I cannot stress enough how great Subnautica is. It’s amazing in VR as well, where the sense of scale and depths is both awe inspiring and terrifying.

Sounds like you need a DM who can make encounters with goblins and other creatures like them interesting.

This game is fantastic.

Welcome to the fun. Now wait for a few little things to start going wrong, and you wondering if it’s software related or your fault..

I left the scene for numerous reasons, as already stated, this is one of the reasons. Also, continuing to spend m money and sending it to an industry that supports this does more harm than leaving the scene and not spending the money.

it desperately needs a remaster. When I first saw Furi I thought it may have been from the same studio or something.

“How dare artists expect to get paid for their work.”

I have to disagree. A lot of the scariness is taken away by how easy and more predictable the games enemies are, and the fatal frame combo system helps the player feel far more secure with encounters.

The game is ages old.

I play both. Rimworld is like DF-lite sure but it’s still good fun.

tbh i don’t think Divinity requires the bulkiest and priciest of hardware.

THUMPER, RE7

DLC already?!

There’s no such thing sadly, SQ42 has been MIA for years and the topic has been ignored actively by CIG.