roflthewafl
ROFLtheWAFL
roflthewafl

The last time Chris Roberts had free reign over a project, Microsoft had to kick him to the side and take over so the game would stop hemorrhaging money and actually release. We got Freelancer, a game that I thoroughly enjoyed when I got around to it, but I hear failed to live up to the hype Roberts built up about it.

No, I don’t expect something like Red Orchestra. I do expect gameplay that rewards player skill. Battlefield 4 pulled this off just fine, save for all the lethal gadgets like mortars and UCAVs.

What pushes it into WH40k reference for me was what is clearly an Imperium of Man commissar expy driving his troops forward with the sort of bombastic grandstanding on the battlefield that you’d expect.

Oh hey, they had a Churchill Gun Carrier! Maybe we’ll see more unusual/less well known vehicles in this game. I also noticed a Matilda infantry tank, and it was towing an AA gun. Interesting.

Okay, let’s talk about Beardie running around in a tank top. Or the katana strapped to the back of Bren Gun guy.

I thought Rambo was set in Vietnam, not World War 2...

It looks like Zlatan noticed his shoes got scuffed then suffered a nervous breakdown over it.

I see one of those Titan things from that weird jetpack-but-not-really anime.

The sad thing is, coming form Activision, you can be sure that they’ll keep Blizzard from releasing their own BR title. Otherwise Blizzard would wait a couple years, watching other publishers and developers make fools of themselves, before dropping a BR title and putting the genre to bed.

The way I see it, you’re hurtling through the air at high altitude with at least dozens of other people in a pressurized metal tube partially filled with jet fuel. In a country that not an insignificant number of people would like to see burned to the ground. I’d rather they make things a little inconvenient for us

Ironically, one of the few thigns that made Lawbreakres unique from Overwatch might’ve helped a Battle Royal game stay above water: Zero/Low gravity and flight. Add more verticality with the map design (So it’s almost like a sphere) and you’d get a very unique experience. If anyone remembers a game called Shattered

Man, those one hit melee kills. I could deal with the increased difficulty, but with all those thralls and knights rushing you, it makes for some bullshit.

Why was gold and silver so crucial to world trade and economies before consumer electronics? It was shiny, durable, scarce, and could be used to make jewelry. There’s a historical and cultural cache that comes with gold that’s hard to ignore.

This happens in Titanfall 2 as well. All the goddamn time. Not bothering to get AI kills during Attrition, not focusing on earning bounty during Bounty Hunt, and not getting out of Titans to capture points on Hardpoint.

It is a bit different. Maps are very small and topographically varied compared to TT, making long range weapons aside from LRMs are less effective. Large energy weapons suffer from more heat than they might in TT, compounded with shorter engagement ranges.

You know, the weirdest thing about this game is the suicidal abandon with which your enemies throw themselves at you, while piloting mechs that presumably have fully functioning ejection systems.

It’s a little depressing how much people focus on German military technology for things like this.

I remember an Extra Credits episode about video game music, and they made a point about the most memorable and popular themes having easily humable melodies. I’m sure the same applies in this case.

I’m not sure about wiping out humanity, because I don’t believe there would be the quantity of nuclear weapons we usually think of when people mention the destruction of human civilization through a nuclear war.

I mean, the Landkreuzer is basically a giant level-bomber target. That’s even if it can actually move. That or the US Navy lends the Air Force armor piercing bombs they used against battleships. Imagine a Landkreuzer being knocked out by a couple of P-47s.