robbobert
robbobert
robbobert

You’re confusing “remaster” and “remake.” The System Shock released in 2023 was a remake, not a remaster. As in, they rebuilt the entire game from scratch. There’s no shared code or assets with the original game. A System Shock remaster was released in 2015 in the form of System Shock: Enhanced Edition. Like most

Kind of a shame The Last Revelation wasn’t included, as it’s probably the last of the “good” pre-Crystal Dynamics Tomb Raider games. We don’t talk about Tomb Raider 5. Also 4 had one of the best demo/attract modes ever.

Don’t sleep on Control. From a gameplay standpoint, it’s easily Remedy’s best game.

It’s just the general lack of respect for gaming. As much as it pains me to defend gamers, who are often enough pretty awful (see gamergate, et al.), no one tells a kid to go out and get some fresh air if they are spending all their time indoors reading books.

I am 61 years old, and all I can say is this: This 13-year old made world-wide news with his accomplishment. It took this kid’s accomplishment to make you “famous” on a gaming site for five minutes with your inane and ignorant comment.

As a mother, I would just say step away from the screen. Go outside. Get some fresh air. Beating Tetris is not a life goal.

As a dad of two young boys, this drives me crazy. Just fucking live and don’t hurt anyone. Nothing else. You want to play Tetris? Fucking play it until your fingers bleed. You want to ride your bike? Ride it. I will never understand people’s need to downplay a kid’s (or an adult’s) passions. My parents had me second

you are leaving out the far harder part of this. the color palletes that lead up to the levels where you can actually trigger the kill screen are notoriously hard. Dusk has a lot of dark colours that are hard to see and charcoal quite literally has black and dark grey for the pallete so you can’t actually tell some of

Gotta drive down your value so it makes sense when Sony swoops in to buy them and save the day.

Kiryu also mentioned AI, saying that while the generative technology carried negative connotations...”

Wow, Squenix is just on the wrong side of literally every issue aren’t they

So Square Enix, whose entire marketing strategy is going to TEDx conferences to look for random keywords they can slap onto their quarterly earnings reports will... continue to use this as their entire business model.

It really does seem like a bright spot surrounded by a tempest of bad decisions these days.
Which is kind of ironic considering how FFXIV started out.

Ugh... Someone isreally drinking the buzzword Pocari Sweat.

I think one of the glaring issues from reading multiple comments, is that they tried to go WAY to big in terms of scale, they tried at something “like” a No Man’s Sky in terms of scale, though they are not even remotely close, and because of that “1,000 planets” they couldn’t to the by hand touches you saw in their

The cave with two enemies near the front, no other enemies, and your companions mis-identify them? I love that cave.

I think the core issue with Starfield is really simple: whoever was in charge of the design as a whole is not a fan of science fiction, and didn’t have any kind of real vision for the game beyond the extremely shallow and mediocrely executed “NASApunk” visuals. It feels like concept art inspired the game, rather than

You nailed it on the head. Exploration has always been the strongest part of BGS’ games and it just sucks in Starfield. The non-procedural quests are solid enough but not a good enough reason to choose Starfield over, say, Baldur’s Gate 3. So crappy exploration + okay quests = meh.

I became head of the companions, thieves guild and even the black hand before I even went up the mountain

The issue I had with Starfield is that Bethesda seemed to be so concerned with making it visually impressive and heavily reliant on so many disparate systems that they just kind of forgot to make a game that’s actually fun to play.

The scope is massive, but the scale is tiny since every “planet” that isn’t a hand-built