robbobert
robbobert
robbobert

I think one of the glaring issues from reading multiple comments, is that they tried to go WAY to big in terms of scale, they tried at something “like” a No Man’s Sky in terms of scale, though they are not even remotely close, and because of that “1,000 planets” they couldn’t to the by hand touches you saw in their

The cave with two enemies near the front, no other enemies, and your companions mis-identify them? I love that cave.

I think the core issue with Starfield is really simple: whoever was in charge of the design as a whole is not a fan of science fiction, and didn’t have any kind of real vision for the game beyond the extremely shallow and mediocrely executed “NASApunk” visuals. It feels like concept art inspired the game, rather than

You nailed it on the head. Exploration has always been the strongest part of BGS’ games and it just sucks in Starfield. The non-procedural quests are solid enough but not a good enough reason to choose Starfield over, say, Baldur’s Gate 3. So crappy exploration + okay quests = meh.

I became head of the companions, thieves guild and even the black hand before I even went up the mountain

The one that really shocked me, the entire terrormorph plot was not only a side-quest but such a trivial plotline that it might not even be worth it.

The issue I had with Starfield is that Bethesda seemed to be so concerned with making it visually impressive and heavily reliant on so many disparate systems that they just kind of forgot to make a game that’s actually fun to play.

The scope is massive, but the scale is tiny since every “planet” that isn’t a hand-built

I mean the REAL craziness is all the revelations we’re getting from Ever Crisis, the mobile game!

Like, that Young Sephiroth fought the Pumpkin King, leader of the Night Army during Nibelheim’s Autumn Fest!?

That the Lifestream actually carries the memories of other worlds, and when Tifa was in Corneo’s Mansion, and

The first Hot Wheels Unleashed game was a lot of fun , so I can see myself picking up the second one,

It’s a fairly astute assessment of the publisher’s situation, but one that either was not listened to by his bosses or even himself. He says that AAA publishers are in a fragile state because all they can think to do is ride old IPs for as long as they can, but Microsoft’s whole business strategy of the last few years

I feel so bad for the team of Skyblivion. So many years working on the project and now it seems like an official remake is on its way. Hopefully MS and Bethesda won't pull a Nintendo and will allow both the official and unofficial versions to co exist. 

Yeah, I think it’s a fair argument and honestly even at ~140 hours I still have a ton left to do.

Tbh I’d love “something”, even just the smallest of free updates, to address where Kass went/bring him back..... but at the same time ToTK is so big/has so much that it’s already skirting dangerously close to me “too much stuff to do” tolerance treshold that often lead me to drop from most open world games before I

Honestly I was hoping they’d address where Kass went as well as the Divine Beasts. It just seems like a glaring oversight.

Surprising, and kind of a bummer.

As ignorant as the review came across, I find it hard to believe that it wasn't troll bait. Which isn't to say there aren't people that stupid, because there are, but the entire thing rings of bait to me. 

It’s been a minute since I’ve replayed Titanfall 2, but I feel like the titans were way clunkier than the ACs. Am I misremembering? Weren’t they slow and cumbersome?

It definitely takes a little bit to get used to piloting the ACs, but once you get going, they feel pretty good.

A new Baldurs Gate, a new Armored Core and a new Alan Wake all in the same-ish timeframe.

Party placement at the start of combat is definitely a problem in the game in general. There have been multiple surprise encounters that I just cannot salvage, purely because your AI party is always clumped together. Something that doesn’t really happen in multiplayer with other people, or in actual TTRPGs.

I’ll save scum when the game puts me in a conversation where one of my party members really should have spoken up. As an example of I fail some stupid check that one of my magic users could have answered but I’m playing a barbarian who knows fuck all about magic..