Thanks! We're really glad to hear that you got our intent in this case. We never meant to fragment fans or play favourites. And it's perfectly valid to want this game on the console/device you already own.
Thanks! We're really glad to hear that you got our intent in this case. We never meant to fragment fans or play favourites. And it's perfectly valid to want this game on the console/device you already own.
We don't know how to Kinja very well—-but you can always shoot us an email at rcr@conatuscreative.com, we love to get this kind of feedback to help us make a better game.
We don't know if we'll reach the amount. It does sound large, but it's mostly due to additional licensing fees. If we don't hit the goal we'll use sales of our Windows release to fund console ports.
We're going to open source the engine we build for this game, so maybe someone can take it and warp into a new SoR? Even if only in spirit.
Agree.
That would be awesome! We sincerely hope if we're successful, it will inspire Million to re-release all of their titles in the West. Win Win!
We asked the creator of the first Kunio-kun and director of Double Dragon, Yoshihisa Kishimoto, to join us for this. We hope that will help us steer the game in the right direction as far as authenticity goes.
How does one PM in here? -CC
We mentioned it above, but we hear you, and we made a video to try to make this clearer. We will not stop trying to port this game until we run out of money or the license expires. If it were a matter of just time/effort, we'd have all the big consoles and handhelds in from day one, but seeing as we have to pay new…
We really do plan on releasing on as many consoles as possible, but our hands are slightly tied for the fact that new platforms = new license fees. We chose Windows first because of the larger install base. The idea being, if it sells well (i.e. Steam) we can self-fund the console ports. So, backing us means we have a…