Now play Goldlewis, you coward.
Now play Goldlewis, you coward.
I don't think that's what acme64 tried to convey. For me, the message is "While in Japan you get punished for something that looks inoffensive, in the US people kill each other and only then, there are consequences".
There’s only one call to authenticate to the servers.
Comment posted in a haste to not be buried under the tenths of reliefs already in the comment section, just to realize in has to be approved first, and no one is going to read it anyways
I doubt Sony hasn't take notes about smart delivery, but I think it will take time to make the changes.
Justin was a baby.
Final Fantasy VI. A proper remake, not a half-assed mobile port with those terrible graphics we got.
Exactly. This is how Shiren the wanderer works.
They have a complete section dedicated to food in the Ghibli museum... it makes a lot of sense now.
Also, now I’m studying japanese, so I’m playing Bravely Default 2 in Japanese voices/english text (I can only understand a few words here and there), but it helps a lot, because I don’t have exposure to the language and it helps flex my listening abilities.
Voice language: English / Subtitles: On.
The game has a fast forward mode, so regular battles can be done in no time.
I mastered the Freelancer job for all the characters in the prologue using the items that lure certain enemy types to get multiple battles + battling at night to get a minimum of 100, and up to 500 BP per battle, without counting the multiplier. It took me about 2.5 hours to do this.
What about the door? You know what door I’m talking about.
Ultras are slower compared to other special moves, meaning is harder to get a stray or random hit out of them. You’ll have to combo them, and they can’t be comboed in the same way other moves do. You need resources, like 2 EX bars to perform FADC, or hit the opponent with something like a focus attack level 2. And…
I remember this was also present in Marvel Super Heroes. I don’t know exactly why, but me and a group of friends used to lose intentionally the first round and proceed to fight the second round with a damage boost doing really long combos.
This video can help understand how good it was (it is).
For starters, this is peak SNK pixel art, rivalling Capcom’s SF3.
“Still, it makes you wonder what might have happened if Nintendo had decided to take Microsoft up on the acquisition offer”
This is one of my favorites examples: