remyness
Remy
remyness

“If you were going to invest, you should have done it right after the market tanked.”

Like this?

Pretty much.

Well damn, maybe I should try to get into MH again. I’ve bounced off three different iterations of that game now.

I have it, and even started it! But got distracted by some other shiny things.

There is definitely some cringey stuff in the game. I kind of got used to Tora eventually (except for the constant mehmehmehmehmeh thing... who thought that was endearing???), but I could have done without every female character having boobs the size of volleyballs barely contained by their entirely inadequate

I’ll split the middle on this thought.

TVADGYCGJR looks like the code you enter in-game to unlock God Mode.

My son has taught me to love completely and unconditionally*

You know that every one of these fuckwits is well aware of the endless parade of video footage of Karens in the wild and still thinks “this... this is the one that will show everybody that we were right all along. I’ll be rightly celebrated as the goddamn hero I know I am.

It’s hard to remember that there was a time when buying a game didn’t come with much of a promise that you’d actually be able to finish it.

“She looks very familiar to me.”

These guys are exceptional. I have the Genesis/MD and Dreamcast Collected Works books, and they are legitimate works of art.

It’s fine to say a game has dark marshes, cathedrals, skeletons, and zombies in it, but so does the Zelda franchise. It’s a matter of how those elements are presented.

Carrying the original style directly into HD was already done in Xenoblade Chronicles X — a game which was roundly mocked at the time of release for how freaky the characters looked. 

Again, you’re not hearing what I’m saying. I’m not complaining about old hardware. There were a lot of beautiful games on the Wii, just like there were a lot of beautiful games on all sorts of older hardware.

Making a “recognizable” character out of low-poly models is a low bar to set for mastery. Making a beautiful character out of low-poly models is a mark of mastery.

You’re conflating two things and putting words into my mouth.

The difference is that Tim Follin mastered the NES sound chip.

I generally agree that art direction is more important than anything else, but the character models in the original game were grotesque. They looked ugly even at the time of release.