reddude7
reddude7
reddude7

Same! It really was tough at first because the atmosphere sold me so hard, but I was so frustrated with the difficulty. I was close to putting it down several times. So glad I didn’t. Now I have to postpone subsequent playthroughs to once annually so i don’t get permanently sick of it!

I know, I get it. I think the game’s greatest flaw is it’s inaccessibility. The only reason I hung on for the first 4h was the art, music, and atmosphere... it really hooked me. The gameplay comes later. If you can push through it with the intent to just spend time in a cool, moody, neon, post-apocalyptic world, it

1. Was the CRX ever really a “performance” car?? I think everyone just remembers the Si. If the CRZ had caught on, maybe it would have earned one of those trims. It has all the underpinnings of a sports hatch except a strong powerplant. It was fun in the corners, 2dr and 2 seats, cockpit/streamlined feeling interior, e

HLD quickly became my favorite game. It’s an immensely rewarding game to master. As someone who was drawn in by the Kickstarter trailer and art style, but had spent very little time with isometric combat games, I spent most of my first few hours falling from ledges and dying in combat... a lot. The map is hard to

It’s absolutely a game that gets better with time and immersing yourself in the world. Getting lost was part of the early exploration for me too. The map is difficult to read, but with a bit of exploration and checking it regularly you can figure it out to get the gist of where to go. Highly recommend giving it

I’m here for wacky, excessive cars just as much as the next jalop. What I’m not here for is excess for the sake of excess. People still seem to believe that if a car is an EV, it’s a do-no-wrong car and a better alternative to any ICE. But this thing is ridiculously heavy: weight is bad in pretty much any scenario,

I can’t remember how many discussions I’ve posted in about smaller and linear games being better than these massive, fetch quest-filled, bleak, repetitive open worlds.

I haven’t played the old advance wars games, just Dual Strike and Days of Ruin. I was hoping the remaster would be of those games since I lost my DS and have to load up an emulator to play them now. Strategy games aren’t my typical game but I adored them. I know the older ones were beloved, but would I like them in

I too desperately dream of a manual in any car with a performance focus like this. That being said, it also has stupid horsepower and a manual may be nearing too much to handle.

I feel like the average buyer does consider Alfa’s history even though we are decades removed from their last real history over here, not to mention changes in ownership. It’s a different brand with different weaknesses but at least they really did put in the effort to make a lovely-driving performance car.

That’s badass.

How DARE you hate on clear taillights!

As an AP2 owner, I say they’re both equally great, just for different reasons. I think the ap2 is the better car objectively, and the ap1 is the better car subjectively. DBW and the missing last 900 RPM take away from the experience a bit, but the ride quality, appearance, durability improvements, and interior

Eh, but you can argue that for a lot of cars. I mean, look at the nissan Z line since the 350... It can be a bit blurred to distinguish a refresh and a new model. Where do you draw the line? A whole new chassis? Brand new engine? A new name/number code?

My buddy has a Quadrifoglio and it is an absolute beast. Alfa put a lot of money into the car and the platform, and it absolutely embodies the focus on performance and beauty that classic Italian sports cars are known for. That comes with a couple visible compromises, like those beautiful bodylines resulting in tiny

I think part of the overpricing comes from the development costs. They really are awesome to drive and contain some really nice performance bits, plus it was an all new and very expensive platform. They are have proved to be much more reliable than the early press coverage would make you think. But most people don’t

I realize it’s necessary, petroleum won’t last forever. But we still have a lot of supply and waste-management questions with a large-scale transition to electrical vehicles, especially at the rapid rate some people are calling for. Countries like Norway can handle it on a small scale and act as testing grounds before

You hit the nail on the head. The overall experience of ME1 was excellent, refined, pure, distilled down to just the elements they wanted to create the game they intended. The style is gorgeous from a style perspective and from a graphical perspective. There are still parts that look great even by modern standards.

Yep. It’s still more unique and more fun than many similar AAA open world games since it came from unique roots. But it can barely be compared to the original beyond the concept of parkour. The biggest and most obvious criticism I have between the games was the shift from avoiding combat to forced combat. It was

I totally get your opinion, despite being in the other camp, and I agree that the things you mention are what Catalyst did better. Definitely more “polished” look and gameplay.