There’s absolutely a 0% chance that dude owns any shares in Ubisoft.
There’s absolutely a 0% chance that dude owns any shares in Ubisoft.
Total travel by Yao on #6.
Unfortunately that’ll cost you a raid tier.
Yeah, that’s why I had to add that my experience was mostly anecdotal- I don’t expect Brady Hoke to be able to innovate with the rules, but there are lots of smarter coaches out there.
They got the ball on the 25 in college a few years ago and in my anecdotal viewing experience it has absolutely lowered return attempts. I’m sure that data exists somewhere.
I’m extremely Telltale’ed out at this point. They really need to refresh the formula because these games are getting to be incredibly predictable.
Do you really still hold ten-year-old beef over the release of Half-Life 2?
They are in no way as evil as EA and Activision. They might not create the same sorts of products as they used to, but they clearly have respect for game design and have shown a willingness to change policies and prices as needed.
Have they actually confirmed that new heroes will all be free? Last I heard they hadn’t decided but that’s typically not a good sign- Blizzard has proven to be much less principled than Valve when it comes to sacrificing short-term profits for long-term success.
I was at a local game store a few months ago and they also had some SNES romhack carts. It’s honestly a super cool idea, but these things are WAY too expensive for what are generally lousy games- the ones in the store I was at were of a similar price. I get that producing a physical cartridge is expensive, but $40 is…
For the record, you can still download PT: http://www.polygon.com/2015/12/16/102…
I would say that everyone at Valve is a gamer. We love games, and there’s no reason we wouldn’t want to make games.
Glad to hear that they’ve fixed the performance on PS4 since launch.
The local multiplayer issues seem like a complete dagger toward any competitive scene this game could have possibly mustered. How the hell does a fighting game with variable framerates even work?
It’s absolutely 100% noticeable, I’m just not sure how much of a difference it makes from a competitive point of view. In a game like Counter-Strike you’re gimping yourself by limiting your FPS to 60 but in Rocket League I suspect it doesn’t make that much of a difference. What do you find different about turning?
Have you set the FPS through the game menus or by messing with configs? Before the Season 2 update the only way to do it was from config files which I know caused some crashes. Since then though I’ve had no problems.
Can you set options like FOV and camera distance/angle on PS4? I also believe that the PS4 version only gets about ~30FPS whereas I get to play at 144 on PC. Not that any of this makes *that* much of a difference but there are absolutely advantages to playing on PC.
I’m right with you on objective clarity- it took me a few games to get a good sense of where I was supposed to be going and I would often go the wrong way during rollouts. They could absolutely improve on that, but it is something that will resolve itself out during the first few play sessions.
I played the beta during the test weekend and this honestly wasn’t too much of a problem.