Yeah, even the judge, who should have laughed at all of them and tossed the case out.
Yeah, even the judge, who should have laughed at all of them and tossed the case out.
hard to muster even a tiny violin’s worth of sympathy for a guy who had 1.4 mil to burn on a video game character, for sure.
Fuck everyone involved in this story. Fucking morons.
This one was weirdly hypnotic as a kid:
Speaking of extreme sports, anyone remembers this gem?
Kelly Slater’s Pro Surfer came out in 2002 and was way better.
Electrified ropes WOULD make wrestling a bit more Interesting.
I was on the fence before, but I’m DEFINITELY buying this now.
People in the comments are talking shit about the new pricing, but yeah, if they even sell four copies by the time the internet ends, they’ve doubled their sales (going for the “200 copies sold” figure).
You seem to have missed the part where they only ever sold 200 copies and their studio is dead...
So basically they want to never sell another copy again, just to make a “satirical comment on the state of game pricing and sales”, that arguably they already made and could just as easily make by saying it’s on sale permanently?
The thing is, every steam user has to agree to the specific terms of use to use the service. So how can this be a legal problem? No one is forced to use the platform. It’s like if I sued Apple for an app purchase not transferring to android. I agreed to those terms when I bought the app and that was explicitly made…
Yep, no way this wouldn’t hurt indie developers—and it would only make “single-serving” gaming experiences from AAA studios even rarer. They’ll double down all the harder on microtransactions and “games as a service”.
This is the main reason this would be a terrible ruling. All of a sudden a digital marketplace would start competing against *its own customers.* That notion is completely insane.
There’s no such thing as a used digital game. It’d be in the same quality as a new one because there is no wear and tear in the digital realm. I feel like I’m missing something here. How does one resell a digital product?
I’m actually fairly surprised by this. I figured it was fairly well understood that a Steam purchase was a license to use the software and that the license was non-transferable. Figured that would be a slam dunk argument.
Man even when there hasn’t been any recent review bombs or harassment you guys still manage to write an article about it. How about an article about how Epic has abandoned their Epic store development roadmap? Seems like news to me that the company throwing millions at exclusives cant seem to get even the most basic…
I’m picking up No Man’s Sky & Dirt Rally 2.0, neither of them are new games but they might as well be with their recent VR updates.
I think Americans feel we have to sell ourselves constantly, all the time, in all situations. If you’re not confident, you’d better fake it or you’ll fall behind. Hustle, side-hustle, always be closing.