ravgar
Rav Gar
ravgar

I don’t think he realized it was my paper as in the Uk I go by my moms last name and in Mexico I’m forced to use my fathers last name

I did, he was given a second chance by admin, sigh...

I can beat you, someone handed me a plagiarized, translated copy of a chapter of one of my master theses. How he thought I wouldn’t notice is beyond me.

Don’t try and argue with him, he’s just trolling.

So far dos and resistance are not an issue, coordination is far more important

i once had a marketing exec tell me: can we make that 30% bluer. And Im sitting there trying to understand what he meant. i moved the alpha back and forth, returned to the same color and he was pleased. W.T.F.?!

yup they patched that three patches ago i think, no self damage at all

Quick correction, junkrat doesn’t damage himself

The video is in the article

you don’t really optimize until content is almost 100% ready or you keep moving the goalpost every pass, thus messing your development time.

I love children, can’t wait to have my own, but in this case, kill him and start over again with a new one, that one is broken.

Let me put it this way, as a designer I can see details others aren’t even aware exist; a trained eye can see things less experienced people can’t. In this case, gamers are super attuned to video game graphics and their limitations, a non gamer may not notice those things. It has nothing to do with their intelligence

nope, it is a problem precisely in Ops and domination some maps have become a grenade fest before the patch, and with the patch it slowed down a TINY bit

True, until you get a second or third support, then: WELCOME TO BOOMTOWN! Population: not your enemies

Lol ok I forgive you

not arguing that but it also has to do with a medic or assault having 4 grenades and getting them all back by the time they are done throwing the last one means its unmanageable, with the cool downs things change in that the cool down can be adjusted per item depending of in game metrics. so if theres too many gas,

yeah cause you have two sources of grenades and one of them travels super fast at a low arc, and the other one was a zone control obscenity.

yes and no, it used to be that you picked an ammo pack or waited for an ammo crate tick and you had a grenade immediately, now theres a timer that lasts x seconds, and the crate reduces that cool down by y seconds instead of immediately topping you up. why this is done? it used to be you sat in the back of a point

basically the changes are happening because grenade spam meant teams sat in a chokepoint lobbing unlimited grenades with a support player topping them up every few seconds, it got to a point where entire points were held through low risk tactics that favored defense too much.