raleks
Ralek
raleks

They will, and in a way they already are: The 3DS was not part of the Spotlight, and the new games that were announced for the system were a remake and a remaster - in short, more or less low-effort projects, taking up little to no internal ressources.

Well, just goes to show that it is entirely possible for all of the internet - myself included - to be completely wrong. Kudos to Ubisoft for pulling this off, I’m very much impressed.

I doubt griefing is a major concern, considering it’s a two player cooperative game. I think most people will play it with a friend or a partner ... frankly, it doesn’t even seem worth it for them to bother with a lobby and matchmaking system of sorts here. I’m not saying it’s not going to happen, just that I really

This just makes me realize once more, how much I hope that Atlus will soon transition to the Switch and that this transition works out well for them.

Once the details are in, you will see the error of your ways and you will retract this outrageous statement. The divine entity we only comprehend as “Nintendo” will never be tainted by the incessant grousing of the bourgeoisie rubble. It is beyond the fickle minds of mere mortals, it is the unchanging, it is the

Oh please, stop it with the Netflix comparison already. We all know for all but a fact that it’s going to be nothing like that. It’s going to be a handful of ~3 decade old games, with a drip feed of new ones on a probably monthly basis - in short it will be years, before the word “library” will seem adequate.

That depends entirely on the swimsuit in question! ;)

What I find frankly shocking, is that this represents Nintendo making an effort. This is NOT lazy, you get that right? Lazy would have been to do just what the rest of the industry does - just copying that which is tried and true and works just fine. They intentionally spend actual ressources on coming up with a way

You mean like when you never were exposed to the ‘originals’ before you tried the ‘modern’ ones? I don’t know about that, I mean ... possibly yes.

Huh interesting ... what would that make him though? Some kind of reverse hypocrite? I mean, I see what you are getting at, but it would still be fundamentally dishonest, esp. if he were explicitly asked in e.g. an interview.

That’s actually a fair point to make, and to some degree I agree. The accessibility features are great, and I’m 100% in favour of them as long as they are optional, and also, they certainly helped the games’ mass appeal in a way, previous games probably couldn’t achieve.

I’m not saying they are not fun, but as far as fun and “tons of content/replay value” (and then some and then some) goes, games like Disgaea already did a pretty good job imho of covering that ‘branch’ of sPRGs, whacky off-beat humor including ^^

Yes, that was pointed out already. I don’t think it’s really relevant though, considering that game happened more than 20 years ago, only in Japan (officially) and not on the same - like I phrased it (sorry not a native speaker here) - ‘moe waifu’ level in terms of presentation.

Too be fair though, if you got a bit of cash lying around, I guess you could just go grab a Xim and play HZD with a mouse.

I think you intentionally misread my remarks. I never said the games were not fun to non “hardcore strategy nerds”, also I all in favour of making permadeath optional as well as offering multiple difficulties.

Haha, yeah, I’m kinda in the same boat, but I think for the time being, my luv for the series rules supreme, and I’ll keep buying the games (and honestly the all the amiibo as well for some reason^^).

I applaud the inclusion of the casual mode and optional permadeath, as those elements made the games more accessible - meaning more players COULD enjoy them- and it had zero impact as far as I can tell on ‘hardcore’ players.

I’m not gonna argue about whether or not they *are* about “moe waifus and breeding”, I’m just saying, that there was never an emphasis like this in previous games, and many people seem to have responded very well to the new direction - though one might indeed call it focus - of the games.

Well, Genealogy of the Holy War came out like 20 years ago, and was never officially localized for the West ... that aside though, for me it is about a) the combination of elements, b) the emphasis that was point on certain elements and c) the way those elements were presented.

It should be noted though, that all of these three games are highly unrepresentative of the franchise as a whole.