The problem with every first-person viewpoint, be it games or movies, is the loss of peripheral vision, which means it’s never quite right.
The problem with every first-person viewpoint, be it games or movies, is the loss of peripheral vision, which means it’s never quite right.
That’s great, third-person mode is what I wanted since the first day.
Hell House on hard mode was a major challenge for me. Those damn Tonberries! I think I needed to put them to sleep or something in order to succeed?
But again, that’s something that’s pretty typical of RPGs. To include a lot of side content, even square in the middle of “urgent” story progress. I don’t see it as a big deal.
Because like I said, it’s traditional fare for an RPG to have a lot of secondary content like that. I mentioned the sidequest bloat in the original FFVII to compare for similarity. I didn’t mind it in that game either.
Umm. That quest was adorable and also really sold the “merc for hire for literally any job” storyline.
I have worked for a few large companies and been in investor meetings..This should come as no shock, I am no investor but a quick search shows me they are risky. Their strengths have to be building these systems.
They have No original content which makes them reliant on others. Starting as a Localization company they…
That’s a disingenuous argument when they were actively lying about the state of their product.
Yeah Investment comes with a risk. But when the company you invest in outright lies to both you and the end consumer to the point where you may not have invested if they were honest and upfront, damn right they should be forced to pay restitution.
Investment comes with risk, but lying to investors or potential investors is fraud and pursuable in court..
Bcause without them you wouldn't have AAA games. Companies go public for a variety of reasons, but mainly to gain capital for the company.
Your Executives have legal duties to the share holders. If they didn’t want to get sued they should have met those.
Eh, they are kind of necessary for the entirety of the AAA games industry to exist in the first place though. Without them, the sheer scale of Cyberpunk would never be obtainable.
I get that a lot of rich dudes suck, but in following the themes of the cyberpunk genre, the game sucks, the industry sucks and at debatable…
But this outcome was a better solution, how?
FF7R. Rumoured and hyped since 2005. Came out not just meeting expectations of long-time fans but in many regards wildly exceeding them.
Yeah but you’re supposed to be able to make an informed decision about what the expected risk of an investment is. If someone is telling you the project is doing fine and it are just some minor issues that need to be ironed out, the risk seems much more manageable than if actually the project doesn’t work half of the…
As a rule in finance, having your money now is always better than having the same amount of money a year later. Money now can be reinvested, there is interest and all that to take into account, etc. Money next year does nothing for you until next year. So yeah, telling an investor he can wait a year for no extra sales…
And that is why they are suing, when you are public (granted this is a different country’s exchange so laws may slightly vary) they have a responsibility to keep their investors apprised of information that could impact share prices. God help them if even one employee is caught selling a single share after they…
They may not have been around in another year. They were hemorrhaging money. They needed cash NOW.
Two things hit me as I find my thinking on this. First, and I’ve elaborated on this in some of my other comments here, is that I’ve realized we as a community, me included, have had a really simplistic view of the finances involved in game development of this magnitude, which I think is one of the reasons CPR is…