rabbithop
rabbit
rabbithop

One of those themes that is instantly recognizable and chilling. So good.

It’s good. For a few episodes, it’s pretty damn good. Unfortunately, the second season feels extremely rushed, trading interesting character development for plot beats. It’s like the show never had the confidence to just let us enjoy the world they’d created.

The hat was for the entree. Also there may have been a racecar and a thimble involved.

Your Switch is now the sidekick in a buddy cop movie who’s on his last day before retirement.

You can also do this in the oven with egg noodles in place of the stuffing and a heaping, heart-healthy topping of Ritz crackers mixed with butter.

I am with you. Not a hard drugs user, but definitely would end up politely doing coke in order to avoid a minor social error.

Super excited to play this after watching the Game Maker’s Toolkit on it.

bork bork bork

Whoever did her animation did a fantastic job. There was some great, subtle performing throughout her appearances.

You mean the gatcha of FE Heroes and the timed-playing of Animal Crossing?

Possible Upside: None of this is being done as a thing that players want, but that companies want. Players will move on when the Next Big Thing shows up, and given that indie games are increasingly competitive with the bigger companies, and the most valuable thing in entertainment is (arguably) novelty, not

Terrible news. I’m glad he was able to do what he loved for as long as he was able.

If you ever listen to podcasts, I’ve gotten a lot out of the ‘Hilarious World of Depression’. Lots of different comedians, musicians, and other creative types, many different perspectives.

Not bad-crazy, but I had an assistant manager when I worked at Borders (RIP) in Austin who was trying to ignore that she really wanted to be a professional chef.

Years ago I remember seeing a trailer for an indie movie, I think Australian, involving a fictitious urban religious sect that was convinced that God lived behind one of the millions of doors in the city, and it was their mission to open every door to find Him.

Enjoy! It’s an awesome system!

Oh, I’d like more tombs too. I’d just like more tombs and less of the whole ‘dark emotional torture’ aspect. I get the vibe they’re trying for, some kind of survival horror-lite, but it’s never really clicked.

It seems like this is the exact same pitch for the last game.

Now playing

It’s eggs and stuff. There’s a pretty wide margin for error.