quetzelcoatltheleaf
Aleaf Inwind
quetzelcoatltheleaf

Valve isn’t a publicly traded company, and one generally decent guy exercises nearly absolute authority over the platform, while his focus has never been on maximizing the profits generated by it.

Shattered Memories was one of my most memorable experiences on the Wii, I really enjoyed. There was a time that I conviced my girlfriend to play and it was wild how different the start was with her choices and how she played compared to me. It was sad that we could never get too far on that experiment.

If there’s ever going to be a definition of a bad-faith take, this article should be cited as an example in its entirety. It’s contrarian simply for the sake of being contrarian. Here’s the thing: thinking that The Short Message mishandles its themes jsut because it doesn’t present them in a fashion as deep as a

Fwiw, most of the chase sequences seem to have flashlights on the ground that give a hint on the direction you should go. Always run to the light.
The final one is a bit more annoying. While the phone gives you some indication of where the pickup is, you still have to get to the vicinity. Following the light seems to

There’s also social media isolation, validation obsession, family trauma, jealousy, and mental health issues. 

It gave me the impression there is a little more nuance here than just bullying. Yeah that’s part of it but it seems like there are other issues at play that were glanced over. 

These sequences require the player to run down a series of repeating hallways in search of the right path that gets you to the next step of the game’s story. The problem is that there isn’t any guidance on how to navigate these mazes

Marketing tends to focus on spectacle and combat is usually that spectacle. I wouldn’t conclude that they’re turning SH2 into an action game based on this trailer alone.

i have read multiple story summations and i still have no clue what in the everloving fuck the first game was about, so this seems pretty on brand. its a beautifully rendered fever dream, an lsd trip with a physical disc.

One thousand games come out every year. Let us have something truly weird and visionary. “Artsy” as you put it. We need it.

I really disagree, I think there should be places in the industry for artistic expression and experimentation. Not everything has to be a cookie-cutter gameplay experience. While yeah Death Stranding wasn’t for me for the most part I appreciate the effort to try new things and I think we should encourage more of that

I’ll definitely try it, since it’s free (I will not be surprised if it somehow has a battle pass tho :P ). As much as I dislike Konami, I love Silent Hill, and I will come crawling back if they make things that are actually -good-.

First of all, the fact that you work with Sensitive Personal Information from home is not a big deal. Ask me how I know.

GB:Relink, P3R, and FFVII Remake part 2.

This isn’t about “we should abandon offices entirely”, what is being argued is that this current forceful push to get everyone into the office is bad, as many do better at home. The smugness comes from people being told by their companies that everyone working in the office is superior, while all research says that

The Nintendo *product* “It hurts your eyes!” meme goes back all the way to the beginning! =) I know exactly why that Red/Black is etched in your mind. Because it was physically etched into your mind!

“Everything we know about the Nintendo Switch 2"

they read the article on Kotaku about being tired of punching rocks and it broke their hearts so they gave up.

I’ll be the stick in the mud and say I’ve kinda gotten sick of guest characters when these teams are so capable of creating cool original fighters.

We all know what is coming next.

1995 was too soon, the technology hadn’t matured yet.

But it’s been nearly 30 years, the time is now.

For the Virtual Boy 2.