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Interesting. But what’s the titular infamous legacy?

Jeez, so I just played this. How is it a horror game? It seems mostly just kind of sad. Like big Jim Henson sort of giants coming to a glitchy end.

Geralt is also, if you choose to not play him as an asshole, a kind of nerdy, soft-spoken dude who is really into animals, plants and the natural world in general, is intimidated by many of the women around him, loves his adopted daughter deeply, and is a fiercely devoted friend.

Oh it’s often meant to be arousing, just not the gore part. I mean, Kago is usually never arousing. His nudity is so un-sexuallized, his figures all have a certain doll-like quality (something he often plays up). It’s often difficult to tell characters apart in longer Kago works. He’s not super interested in people or

This looks like one of those really beautiful indies that winds up kind of boring on which I’ll spend 15 bucks on and play through once. Which is fine, I guess. Kind of bummed it’s starting to feel like a genre to me.

So there are two Geralts. One Geralt is a heartless, grim, dark action hero bastard. The other is sensitive and understated-bordering-on-shy. Both are sarcastic and both brood. In 3, Geralt gets ribbed for brooding.

Because they like a thing and a perceived authority on the subject disagrees? Because of that weird sort of protectiveness/loyalty that being a fan of a consumer product seems to instill in a bunch of people? Because of the way “I like a thing” elides into “my liking a thing defines who I am as a person therefore you

The word is that FROM and Miyazaki feel pretty much “done” with Souls but it’s unlikely that Namco Bandai feels the same way.

What TenorSounds said. Like, I’ve already had people on an internet forum show up in a conversation and just dump a ton of stuff they found out from streams on us. It only takes one person to make the discovery and conversation about the same way less fun. Sometimes just a well meaning person, who wants to answer

It wasn’t bad, it was just nowhere as near good as Dark Souls1. Level design was looser, weaker, way less compelling. Enemy design was generally less interesting (what wasn’t imported from DS1 was often some variant of humanoid). A lot of the new stuff that _was_ added, felt kind of thin. Lore was less interesting,

What TenorSounds said. A lot of the fun of these games is going in totally blind, with a community that is likewise blind. You talk to other people... “did you know you could x?” or “did you know there is a hidden boss over here?” Now, it’s like there’s always one dude that’s known all this stuff for a couple of weeks

I’d add that the core development team for Grim Dawn come from Iron Lore, developer of Titan Quest (after Iron Lore shut down? did it shut down?). I think Grim Dawn is built on a heavily modified version of the Titan Quest engine. Also, you describe Grim Dawn as having a “dual class” system and describe Titan Quest as

The devs did this multiple times in nearly every marketing pitch/video they’ve done. They want you to make the comparison. I’m sure the info and assets they send to games journalists uses “2d dark souls” all over the place.

Looks like Madison found the hole that was made for her

That would require old GW. New GW is terribly, terribly serious.

Man, burn that bridge and bury the timbers.

That’s not the issue. In fact, in the original Op-Ed piece, Sweeney specifically says he’s not complaining about the existence of another storefront/launcher. What he’s talking about is:

nope

I like that it looks like Palmer has been informed ahead of time that Riccitello is going to make an attempt on his life instead of shake his hand and then it’s like, nope I’m still your bud Carson, happy ending. What a dramatic arc in such a short time.