pwshea
PW_Shea
pwshea

Awesome. Man, Risk of Rain was seriously good. One of those games I could just always play and be happy. Thanks for the heads up about this one.

Saying the lack of flash sales and secret sales is boring, indicates, I think, how deeply fucked and manipulative the older model of Steam Sales actually was.

There is not continuity between each Persona (P2 references P1, but you don’t need to play P1 to understand P2). I wouldn’t recommend P1 or 2 anyway (like if you love p3 and 4, go back and play the earlier two). P3 streamlines the game experience and incorporates mechanics from other SMT games. Frankly, though, you

“This article seems to imply that if a PR rep or company ran afoul of you or your staff, they would not be treated any differently moving forward. Is that the case?”

Like if you mixed Wayne Barlow with Alexander McQueen.

I, too, am way less enthused about the game than I was before I saw the trailer. It does look same-y, but maybe more importantly, I didn’t really see anything that looked interesting outside of a whole set of callbacks to previous games, which feels like a whole other, much worse kind of same-y-ness

I’d add: if you beat the moon presence, the last shot is of the doll cradling your new wormy form like a baby.

Yes to all of the above. Also loved the Argento/Suspiria callouts (who has plenty of softcore lesbianism and a little stuff to say about subversive female sexuality).

No. Blood ministration involves the mass production of blood (blood is more popular a drink than alcohol, after all). What most people are carrying are vials for regular consumption.

I think he’s referring to the standard blood vials (the one you can carry 20+ of), not the special, named ones.

“It’s just that everything else in the game is an elaborately overwritten chatfest that is nervous you will miss something, and this makes me entirely irritated with everything in it.”

They really need to:

The tropes are grating. DR2 kind of departs from that or just uses less worn tropes. But:

Prophet? Prophet? PROPHET?

I know it gets hate for it, but I really kind of dig how much Destiny's endgame reminds me of Vanilla WoW.

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It's mostly framing/positioning, right?

What I think put the nail in the coffin for me was that the game world itself was just so small (both in terms of places to go but also in terms of things to do - if you weren't looting, running, buying something, stuck in a cutscene or shooting, you were just standing idle) and then looking at what they've released

I think it's pretty clear that they did a last minute story shuffle and have no short term plans for resolving all those loose ends. I dunno. There is story and then there is like emergent narrative. Destiny is pretty good at supplying stuff so the latter happens (in small chunks), but any attempt to view those

isn't the summoning pits strike/kill Xyor the same one that gets created/has to be completed as part of the exotic weapon bounty for Thorn?