poltergeist44s
poltergeist44s
poltergeist44s

Even that's a small drop in the bucket compared to the number of men in the United States and the world. I think the point he's trying to make is that everyone understands rape is bad in much the same way that everyone understands murder is bad. But there are horrible people out there who don't care and do whatever

I never had a gold problem back when I played WoW. If you're efficient, you can knock out all your daily quests in a couple of hours, and honestly... some days I'd just skip them. Still had enough gold to buy some of the coolest mounts and hunt rare achievements.

Played it for a few months. Only did a couple matches against human opponents, and it wasn't fun in the slightest (like most competitive multi-player games). One or two bot matches a night was nice, though.

I'm a casual as well, though I think it's pretty cool how each numbered iteration of Street Fighter is so mechanically different from the others that they continue to endure as their own separate experiences. To this day, people still regularly hold Street Fighter II tournaments, but hardly anyone goes back to play

I used to just plow through my games from start to finish, then feel disappointed that I dropped so much money on such a fleeting experience. But when trophies/achievements and the like came out, and I started going for them, I found that many of them encourage you to replay the game in new, interesting ways, or try

Ten years ago, I believed it absurd to think that gamers would pay full price for half-finished games, pay more to get the rest on launch day or spend hundreds... even thousands of dollars... on glorified flash games. And yet, here we are. Nintendo was one of the last bastions of quality in the industry, and now

I can deal with the QTEs, but god... the last act of that story was horrible.

Well at that point, they're not building hype. They're flat out hiding something.

Because it allows a company to enjoy the benefits of free advertising over a longer span of time. Sure, they could dump every last bit of solid information they have in one press release, sites would report on it, fans would love it and then... people would forget about it as soon as they're distracted by the next

I love fighting games, but Mortal Kombat was one that never really took hold for me. Even when I was a kid, the violence and gore felt... juvenile. They were going for mature, but wound up being the complete opposite. It doesn't help that the fighting itself just felt clunky and awkward compared to virtually

I'm not a pedophile, and I agree with him. People can masturbate to whatever they want, as long as it's not harming real people and as long as I don't have to be subjected to their "interests" without exerting a reasonable amount of effort. Once they cross those lines, they no longer have my sympathy, but until

The thing that turns me off from most survival games is that they (the online ones, at least) rapidly turn into a massively multi-player asshole simulator.

Wrapping up Akiba's Trip: Undead and Undressed right now, with a game of Assassin's Creed IV: Black flag on hold. If I finish that up, it'll be on to Bioshock Infinite.

Most publishers honestly don't care what's in a game, as long as it makes them money and doesn't get them into trouble. However, they've latched onto a very narrow and outdated mindset.

Huh. The McDonalds in Japan (and a few other Western chains) always looked so much more... professional and classy than their American counterparts, at least in the articles and pictures I paid attention to.

If every free-to-play game followed the same model as TF2 and LoL, I think far fewer people would have a problem with the concept. When we complain about microtransactions and the like, -most- of us aren't complaining about the noteworthy exceptions that "get it right". We're complaining about the hundreds of

Why else would a man whose job is "game monetization consultant" publish an article like this? He has a vested interest in swaying gamers' opinions of microtransactions towards the favorable end of the spectrum.

Just because 1 in 10 gamers enjoy flushing their money down the toilet, that doesn't mean the rest of us should go, "Aw, shucks, guess you're right. Microtransactions are pretty cool, here's my credit card number."

You don't have to invoke the first amendment to admit that it's pretty cool when companies allow grown adults to choose for themselves what they want to play, and what they do not want to play. Yes, Valve doesn't -have- to do that, but considering that almost every piece of software on the service is bound to offend

Well, I think we've both said what we needed to say and there's no convincing you of the severity of the problem here. I gave it my best shot.