poltergeist44s
poltergeist44s
poltergeist44s

You're absolutely right, grown adults still can purchase the game. For now.

You seem to have this weird belief that unless a government goes out of its way to ban something, it's not censorship. That's incorrect. As I explained in my previous post, you can bully and harass a creator, either directly or indirectly,

Grown adults should also have the right to create, purchase and consume whatever media they like (with a few notable exceptions), but efforts like this hinder that freedom. The petitioners' goal isn't to merely stop one retail chain from carrying a game they don't personally like. It's to prevent everyone, everywhere

I'm not into wrestling and don't play wrestling games, so I have no particular interest in playing as this guy myself. But I just don't see how this is much different than playing as, say... a Nazi, or a terrorist... The Civilization games allow you to pick "leaders" who, historically, made decisions that resulted in

That's pretty much how it is. It creates a never-ending cycle, in which men create games for men, which inspire more men to work in the industry, and it goes on and on. Which, in and of itself, isn't necessarily a bad thing. People should be able to create and enjoy whatever they want. However, if there were more

To be fair, everyone and their mother/plumber/dog loves classic rock. Instilling in you a love for The Beatles is like instilling in you a love for breathing air. Nothing to experiment, nothing to brag about. It's pretty pedestrian.

With all of the amazing games out there... indie and triple-A, Japanese or western... why would anyone waste their time gaming on facebook?

Thank you for such a thoughtful reply! It was an interesting read, and while I'm not entirely convinced of everything you say, I appreciate that you took the time to put that all out there. I think a lot of the conflict surrounding the issue of feminism and games stems from a lack of understanding on both sides, and

You'll see people argue, "It's okay, stores can choose to sell whatever they want!" But when -every- store starts making sweeping business decisions based on fear and blatant misinformation... well, this is how you become a country in which the government doesn't trust grown adults to make purchasing decisions for

That's the thing, I suppose. Target isn't making the best choice for themselves, as a retailer. It's a hasty reaction based on misinformation.

And if everyone thought the same way as Target Australia... a.k.a. making hasty decisions without knowing anything about the subject at hand, then you wouldn't be able to buy GTAV anywhere.

Pretty awesome. Even if you don't like Attack on Titan, this is a creative and amazing way to display all this stuff. Beats wandering around a sterile white gallery any day.

I think you and I probably agree on a lot more points than either of us truly realize. Judging from your replies, I have a feeling there's been misunderstandings on both sides here.

It really doesn't matter if the company has two employees working in a shack or 10,000 superstores spread across across the globe. A greedy asshole at the helm, who doesn't give two shits about anyone but himself, is a horrible, horrible thing.

Congratulations, you're one of the good ones. They do exist, but their numbers and influence need to be much, much larger. At no point did I suggest that profits and incentive aren't valuable. Again, making money is fine. But all too often, the current model rewards psychopaths who go into it thinking, "How can I use

Oh sure, there's nothing wrong with making money. But the biggest "job makers", a.k.a. "businessmen" have become very good at keeping as many of those dollars for themselves as possible, while paying out the barest minimum in order to keep the short-term profits rolling in. Frankly, some people at the top earn

I've only played the first three. When they stopped putting them on Sony's console in the west, I stopped paying attention, which is a shame because they were undeniably awesome games.

Curiously, whenever I try to rank them, I can't put them in any sort of order. Each of the first three games has unique elements that

I wouldn't mind seeing games tackle the issue of mass murders, and what it takes to drive an otherwise normal person to such extreme violence... you know, so long as they do it in a thoughtful, intelligent and insightful manner. Glorifying pointless killing is stupid, and has been from the very beginning. But

This. So much. If I could recommend your post a thousand times, I would.

Some of these are such common sense... or such awesome ideas, that you have to wonder why a building full of creative people couldn't band together and implement some of them. I'm going to give them the benefit of the doubt, and chalk it up to time constraints brought on by gross mismanagement, rather than a lack of

I'm kind of put off by some the puzzles... contrived mechanisms and putting flashbacks in order? Maybe it works better in practice than it sounds. I still want to play the game, and I'll forgive a lot of flaws if the story is good, but glaringly obvious puzzles kind of take me out of the horror experience.