poltergeist44s
poltergeist44s
poltergeist44s

I get the impression that you're kind of thin-skinned and totally off base. The shame thing is a part of the SMT experience and atmosphere. Anyone who gets worked up over a few lines of mocking text in a video game has issues. If easy mode is your cup of tea, unlock it and enjoy it. Don't go around crying that a

I certainly like achievements. I didn't at first, but they slowly grew on me. The good ones encourage me to replay games that might have never gotten a second playthrough otherwise, whereas before, I always felt kind of cheated spending $60 on a particularly short game. Good achievements inspire me to try different

I only buy my games used if they're no longer being manufactured (or if the only new copies are insanely overpriced). If I'm seriously looking forward to a game, I'll buy it new, otherwise I'll wait for it to hit the $20 to $40 range. Even then, I'd still rather buy a copy that hasn't been opened. I've had really bad

You know, scrolling through the comments here... and the comments in similar articles, which highlight objectified male characters, I've noticed that most people are okay with this kind of stuff. Sure, there'll always be trolls and small, vocal children, but I think people underestimate just how accepting (or

I was going to say the same thing, pretty much. I feel for developers... I really do. Many of them pour their hearts and souls into these risky labors of love, only to find themselves without a job the next day, simply because their game didn't score a tenth of a point higher on Metacritic.

If you approach any horror game (or book or movie, for that matter) with the attitude that it's just a work of fiction, and that you're a fearless badass, then of course nothing will scare you.

Well, yes. Gaming has exploded over the past decade, and it's attracted a lot of people who aren't invested enough to understand what's going on, and the ramifications of Microsoft's decisions. These are the same people who post compromising photos of themselves online and elect horrible people into positions of

They can move on to something else as soon as they make a proper zombie game. Scavenging for supplies, finding shelter in an open world and fortifying it, making hordes of zombies a legitimate threat that you want to avoid... The world of video games hasn't gotten it right yet. Instead, we get parkour, electrified

I can assure you, no one who uses the term "attempted genocide" is trying to play down what the Nazis did, split hairs or give them a free pass. They're just using the most correct, literal and applicable definition of the term here. It's entirely possible to write about the Nazi regime in an objective, neutral and

Heck yeah. I, for one, would love to see more people roll up their sleeves and make the games -they- want to see. You know, with positive depictions of women, or hey... maybe even some heavily objectified male characters.

The ESA could show up to these things and provide tons of rational, intelligent points, but none of it matters when the people producing these shows have an agenda. If a counterpoint doesn't mesh with that agenda, it's either twisted around or cut entirely.

I'm glad to see that Jason's call for censorship is being so heavily criticized by the community. Any credible points he had were lost when he started tossing insults at a talented artist over one (maybe one-and-a-half) character in a single game with an exaggerated art style across the board. As the site's RPG guy, I

Sure, people like Fish and Blow make excellent points. I get that. However, they could have made those exact same points while being respectful and tactful. Is it really that refreshingly human to listen to a pretentious jerk put down someone else's work? Ah, that must be one of the perks of staying home and sitting

As I'm sure others have pointed out, Jason's original article was insulting and childish. "This guy really likes big breasts, he must be a 14 year old boy! Quick, shame him!"

To everyone bemoaning gamers' choice for the worst company in America, consider the following: Political elections are some of the most important, world-impacting events that we can ever take part in, and yet people routinely vote based on things like...

I would probably be more excited for this game if the female characters' proportions were toned down and less sexualized. That's just my personal preference, and I have a feeling that more respectful character designs would attract more female gamers. As it stands, the designs probably drive away more customers

There weren't too many parts in Heavy Rain where you could simply set the controller on the floor and watch a scene play out. Most of the "cinematics" required the player to execute relevant motions on the controller in order to proceed.

Considering how hard people bitch whenever the subject of QTEs arise, I'm not so sure about that.

Just out of curiosity, what would be considered "legitimate gameplay" in a cinematic, story-driven game like Heavy Rain? Platforming? Earning XP to spend on new skills? Maybe the game could let you run around and beat old ladies with a giant purple dildo?

I'd like to believe that the industry is filled with talented designers (and writers), with some really novel ideas. It's the suits on the business end of things who nix these things with arguments like, "Female leads don't sell", or "Why don't you add some tacked-on multiplayer instead?", etc.