politely-inclined
politely-inclined
politely-inclined

It’s kinda amazing how Mrs. Taylor actively tried to tank a game’s launch entirely out of spite (let’s be real; she had no intention of actually changing or getting anything, she was just felt wronged and wanted to lash out), but the end result is that she elevated a niche title with a cult following to mainstream

Yeah, there’s a ridiculous number of people saying “oh I’m sure the company is bad tho,” and I’m like “uh, based what criteria?” Platinum is literally on business welfare from Sega, Ninty, and Sqeenix due to how they’re more dedicated to their artistic vision than financial success, which is kinda the opposite of

Yeah, I was never really a fan of her work in Bayo (or any of the English dubs, unfortunately). She hammed it up a little too hard for my taste, to the point where sometimes sounded like an American doing a parody of a British accent. That, along with some weird tonal inconsistencies, made me stick to the Japanese

I feel that the fact that Jen Hale got the role at an obviously higher price point rebuts the notion that Platinum were “lowballing” Taylor because they were unwilling to pay their VAs good money. There were clearly other issues here that we’re not privvy to, but not everyone is willing to torch their careers by

My take is that she was far overstepping her role as a VA, straight up claiming that she “created” Bayonetta, claiming that Jen Hale had “no right” to take “her” role, and likely overvaluing herself to cash in on the hot IP during a Renaissance of its genre (though to be fair, if she’s in a bad financial situation, I

I love the notion that the world’s greatest master of gravity magic was felled by the most basic of gravity magic. Like “hah! So what if you can powerslide on a tiny pony and halt the goddamn stars in the sky? I can throw A ROCK!"

I cheesed him with Hoarfrost Stomp, a big AOE that does solid damage on its own, but also inflicts frostbite (a burst of damage that also leaves a status effect that reduces stamina regen and defense). This made him attack slightly less frequently, made my allies hit slightly harder, and the AOE itself can be utilized

Catharsis works in strange ways. 

I’ll say it again: we need an episode of Ride with Norman Reedus where Norman strolls along some dark, black sand beach and says “Man, this makes me feel like I’m on ‘Walk, with Sam Porter Bridges.’”

Also the narrative hints that the world as they know it could be some combination of Purgatory, Dark Souls-style multiverse convolution, and a death god's fever dream. So yeah, artistic license is merited. 

I’m not sure anyone complains about Xbox games being on PC; that’s a great thing for almost everyone (aside from perhaps Xbox owners). It’s more like everyone questions whether there’s a reason to own an Xbox when literally all its games are on PC. I’m a PC gamer, but I still get PS4 “exclusives” when they come out,

I’m still hoping there's an episode of Ride where Norman walks through a damp, karst-filled region of western Ireland and says "damn, this makes me feel like I'm on 'Walk, with Sam Porter Bridges.'"

This is massive in 3rd Person action games. In games like Dark Souls, which require you to hold a face button to run (thus preventing you from using the right thumbstick for camera control), you could map the run button to the back, allowing you to run and control the camera simultaneously, which is fantastic for

It’s even more amazing when you see where it all started. The Witcher 1 was rife with the most generic of fetch and kill quests, and The Witcher 2 was marginally better in that aspect. Both had fantastic narratives and intrigue to carry them along, but TW3 manages to break through and provide quests that subvert those

“I feel safe. In the box."

The gathering hub should have what you're looking for. There are two guild gals there giving out quests; one for your regular quests, and the other for special arena quests and challenges. 

Capcom has been on fire over the last two years, with its last big failure being Marvel vs. Capcom: Infinite. Everything else since (MHW, DMCV, RE2 Remake, etc.) has been gold. Only their fighting games have been problematic. Incidentally, Ryozo Tsujimoto (the guy largely behind Monster Hunter’s wild success) is

Jack Slack said it best: if reach was all that mattered, why isn’t Stefan Struve king of the world? Reach is auxiliary to timing, precision, and fight IQ; without those things, your reach would be worthless, and we’ve seen plenty of long, rangey fighters prove that. Is his reach a massive benefit? Absolutely. But that

I think that folks who speak at least two languages (particularly those who’ve put in the arduous work of learning the languages from scratch) tend to be more sympathetic towards awkward material written by non-native speakers. From suffering through our own translation gaffes, we get how weird and complicated translat