politely-inclined
politely-inclined
politely-inclined

If you mean to feed them our endless supply of virtual, polygonal art, I must say you a monster, a villain, and a magnificent bastard.

Seattle is a great city for foodies, even if those foodies are super-powered fugitives from corrupt justice. The fake food-obsessed Paul Yan of Enjoy the Bits captured scenes of Infamous: Second Son at its tastiest.

And in the end, only the half-breeds are the true winners.

Nothing like nightmare duck roasted by the fires of hell.

I work for the people.

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Here's a guy who plays (and wins) competitive Street Fighter with just his cheek and his tongue:

Aww. Look at the auto-Titans trying their best to protect their pilot—even if it means destroying themselves in the process. It's the result of lackluster artificial intelligence. But it's also kind of endearing, don't you think? They're trying their best!

Keep in touch, I'll be glad to chat about it then.

I can't necessarily blame her for her opinion on it. If I were limited to a 45 minute demo, I'd be underwhelmed too. Just rest assured that the game is a lot meatier and dynamic than it would appear on paper.

Wouldn't be the first time. I just do it for the ride.

Man I really wish there was more I could say, especially in regards to that "5-minute fix" comment, but all I can say is sign up for the beta when it comes around and I hope you're pleasantly surprised.

I don't know how much I can say before NDAs steal my job, but I do have to say that what you've played is indeed an almost negligible taste of the game. The scope of it all is incredibly vast. It's hard to tell in a guided demo, especially when the buzzwords they use seem to immediately suggest comparison, but once

To play the strike, I joined Osbourne's fireteam as a warlock—a class that is fragile, but has explosive super powers. Together, we have a team of one of each of the classes: there's also the hunter, who is primarily a ranged fighter who can double jump, and the titan, who is more of a front-line damage dealer. We're

There are still many great JRPGs out there, but I think that the established franchises we're familiar with (anything from Squarsoft *nod* and Enix) have tried so hard to evolve that they've lost the spirit we loved them for. To us, they are the clearest barometer of the JRPG climate, and seeing them create games and

I apologize in advance for the potential TL;DR...

The mere suggestion of Descent + OR makes me nauseous. I imagine myself twisting into involuntary handstands.

I agree totally. Another reason why JRPGs of the 90s were so popular was because we never had to make a distinction between Western and Japanese RPGs. They were just "RPGs." Most of us weren't aware of the little quirks and tropes common to Japanese games, so we just accepted them as they were. By the time FFX came

Let it be known that I enjoyed my 13 minutes of confusion =)

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Also, here's a decent example of how to do it right:

I was watching this video with the sound off, yet I could still hear its music in my head. It's legit.