platypus222
Platypus Man
platypus222

The only difference between Breath of the Wild and Tears of the Kingdom in terms of upgrading armor is that in BotW the fairies required money to open up while in TotK they’re free to open (after the side quest) but cost money per upgrade. The “different materials to upgrade and bonuses after two upgrades” is nothing

And that’s the other thing - worst case scenario, you’re in over your head and you can always teleport away. No matter the fight, even with bosses, they give you an easy out, meaning there’s no “I need to fully upgrade everything just in case” or whatever.

Oh, I assumed the article would include non-competition dogs he ate for training.

Haha yeah I found the Lynel Colisseum a while back and I used it as an opportunity to take pictures of each variety while they are safely behind bars. I’ll come back at some point but one Lynel is still tricky at my current abilities.

I’ve been playing TotK the same way I played BotW - if I get somewhere and the enemies are one-shotting me, that doesn’t mean I need to grind something or glitch to get past them, it means I either need to avoid them and/or go somewhere else until I’m stronger just by playing the game normally. I almost never use

I’ve been playing for 130 or so hours and I still haven’t beaten the main story, I haven’t farmed a single thing and I’ve been enjoying it a lot. If someone else needs the glitches to have fun then 1) maybe it’s not the greatest fit of a game for them but also 2) keep using the glitches on your unpatched game, that’s

Yeah I’ve been playing since launch day and I’ve never done any of the item duplication or moneymaking glitches (or any others for that matter) since it’s not how I want to play the game, but I don’t have anything against people who find and use them. But I also don’t think I’d get mad at a company for fixing its

On one hand, I totally get the “I already paid for your game and it’s a single-player only experience, why not just keep the glitches in if people like them” attitude, but as a software developer I also understand wanting to stop these bugs that are obviously not how you intended the game to function and that you

Sure, and those are among the reasons why I use a software password manager. But that doesn’t make a physical password book not a password manager.

Personally I prefer Mtn Dew Code Red over Baja Blast, but both are better than the original.

FYI this appears to only be for Prime customers

FYI this appears to only be for Prime customers

Accurate, but I still like them.

Their flavors can definitely be hit or miss, but that’s an expected side-effect of the constant flavor rotation.

I assume that they were orginally created so that you’d play the arcade game a little bit more - you see someone else pull of a Fatality and so you keep shoving quarters into the machine and fighting people until you figured it out. And repeat that for other characters. But that was 1992, very often what made sense

Mine did too, you can have as many illegal chess moves in it so long as you have the correct one as well.

Keep in mind that you can combine answers. That said, I don’t know if every random requirement is actually possible to achieve.

This is a password manager. And honestly, if you’re worried about how secure your password data is and if you can get all your passwords stolen at once, a completely analog, offline password manager might be the safest. Obviously it’s possible that it’ll get lost or stolen in person, but very few attackers are

It’s interesting, looking at the progression from 12 to 13 (especially Lightning Returns) to 15 to 16, each one getting more and more action-y. I’m honestly hard pressed to say how 16 is too action-y for me but 15 isn’t, but the difference is that the setting of all of those felt like Final Fantasy. They were all

“I don’t know, this game looks to have strayed too far from what I enjoy for it to be something I want to play”

We’re all here so I guess at least one more.