platypus222
Platypus Man
platypus222

Sure, but do you think it actually tastes good?

Growing up in the 90s, I pretty much never drank water. No one I knew did (including my parents), outside of the metallic-tasting water fountain after gym class. We all drank soda and juice and milk and Kool-Aid. And so yeah, when your palate is used to extremely sweet liquids, water tastes pretty bad by comparison

I thought the article was going to be about “don’t keep too much money in your checking account because if someone steals your debit card then that’ll be more for them to steal and more work for you to get it disputed and refunded with the bank”

I don’t get a ton of emails, but I prefer to use my inboxes kinda like a to-do list - if it’s unread, that serves as a reminder for me to do something with it (and I can mark it as unread to help with this) and I archive it when the task is done (whether by me or by someone else, like package/order emails).

Yeah, that was my original point - it’s a good game, but brought down in people’s opinions because 1) it’s so hard (but everything was in those days) and 2) it doesn’t fit in the modern conventions of a Zelda game.

I did this in Breath of the Wild and again with Tears of the Kingdom. While sometimes I do wish I had a minimap (especially in situations like gliding or in the dark when it’s easy to get disoriented), I agree that most of what is on-screen is unnecessary and the game is prettier without it. Temperature and noise

The city of Cincinnati can keep its word alongside its gross “chili”.

That setting was in Breath of the Wild as well, I remember Kotaku’s equivalent article for that game recommended swapping them. I agree it feels more natural that way.

When Breath of the Wild came out, y’all told us to use the “Pro” HUD setting, removing all UI elements other than your hearts:

You don’t know that you need the glider to unlock the map, but in my case at least I figured that I’d get the glider pretty early on from one of the story missions and so I stuck with the story missions until I got it. But you’re right, not everyone is going to come to the same conclusion.

I got it pretty easily, but let me tell you the amount of time without it was killing me. It’s just such an integral part of the BotW experience that suddenly not having it again was difficult.

Also, you need it to unlock the overworld maps as well, so even if you’re putting off the main story missions you’re probably going to want to focus on that or else you’re making whatever you’re doing a lot harder to navigate.

The old “Gotta Catch ‘Em All” slogan has been retired from the franchise for around a decade at this point, having last appeared as part of a defunct website promotion for Pokémon X and Y, so the idea that Pokémon are something to be tricked and captured hasn’t been a major point in how The Pokémon Company

The weapons in BotW/TotK aren’t entirely different, but they’re not entirely the same either. There’s enough of a difference that I’ll use a weapon with lower stats over a different weapon of a different type with better stats if I don’t like using it. And working to obtain multiples of your favorite types or else bein

If you compare the weapons available in BotW\TotK to, for instance, Ocarina of Time, a lot of the older ones are still there, they’re just categorized with swords instead of separately. One-handed swords, two-handed swords, hammers, boomerangs, wands (which OoT didn’t have but the 2D Zeldas did), etc. Plus new ones

It has nothing to do with the added challenge for me, I think the weapon system of the two games adds a lot to the gameplay. If the weapons never broke, I (and most players) would find one weapon and keep using it until we found one with higher stats and then just toss it. Or it would be like in most Zelda games where

Oh ok, I thought it still had it.

I got it digitally, but I went by Target around lunchtime and they had like 10 copies just sitting there in the electronics section. But I guess that’s not the case everywhere?

Yeah I don’t know why pretty much every game doesn’t allow for full button customization these days.

In Breath of the Wild, the default was X to jump and B to dash, but it let you swap those in the options.