planetarian
planetarian
planetarian

You’re kinda putting words in his mouth there. He’s saying that, yeah, the world is a shitty place, and no matter how much we all try to be less shitty, there’s still a lot of shitty world out there. That will also probably never change.

shit, I’m a fan of Yaya Hinata’s work and I can’t believe I haven’t seen this one before. D=

device capabilities are kept to an absolute minimum, because Nintendo are super paranoid and want to minimize the attack surface to prevent us from breaking open the switch like we did their last four consoles. That’s why there’s no web browser, no save manager, and why the image viewer refuses to open images the

At the time, I think that kind of content was so out of left field for Kotaku that people didn’t really see it coming. So it just came across as them featuring some guy who posted a lot of pretentious mean-spirited walls of text, and I don’t think I’ve ever seen kotaku’s comment section get quote that full of rage. It

It still messes with me whenever I see your name. There was a dude that kotaku had as an occasional guest writer aaaaages ago that had a similar-sounding name (which I don’t recall now), who was a total pretentious-ass d-bag who wrote long-winded culture articles, and nobody liked him. Now, seemingly every time I see

I doubt most crooks are breaking in through the front door anyway. With the right tools, or in the right location, anyone can get into a fully-locked house without drawing attention to themselves.

either way, windows exist. the front door isn’t the only option (or even the first option) for a would-be thief.

There is no such thing as a “secure” lock. All a lock ever does and has ever done is keep honest people honest. Someone who really wants into your house will find away.

if we’re being that pedantic, then yeah you’re probably right in that it could handle rendering without displaying. That seems like a moot point though, when the whole point of the exercise was to draw the consoles like the way things look to the player when playing those consoles. I highly doubt when the word

For me it probably would’ve been Jurassic Park on PC. DOOM was no problem, but for some reason I could never get too far in JP. I should see if I can find that again and play it through.

A lot of the physics bugs are results of the fairly accurately-reproduced physics engine — the classic sonic games had a number of physics quirks that could result in you getting shifted through walls, under stuff, or dying unexpectedly. It was generally pretty rare but could certainly happen. CW’s port was designed

would it be possible to render the image using CPU/RAM, chunk it out into sprites/tiles, send the result sprites/tiles to the image processor to load into its own memory, then simply instruct it to arrange them into a grid on-screen? It seems like it’d be stupidly inefficient but I have to imagine that’s how games

technically the image in the article uses five colors — the background has to be represented by a color as well, even if that color is transparent.

the background color (white or transparent) has to use one of the color slots, so it’s still five.

wasn’t there when i was poking around for sonic mania.

I absolutely love the genesis/CD era Sonic games. Even some of the later ones, but primarily the classics. The momentum-based gameplay, especially coupled with the exploration of the more developed titles, is awesomely fun. I always enjoyed them more than most other platformers, even Mario games. I still go back and

Just sayin’, you may’ve put it in the ‘not so great’ section, but that amber-lit keyboard looks absolutely boss in the dark. That photo alone made me want to buy this keyboard.

huh. to be totally honest, I’ve not once ever actually paid attention to my score while playing. =x

Oh yeah, seeing normies get all self-righteous over some CG anime tiddies is always thoroughly entertaining.

Oh man, I love the comments/replies on senran kagura (et al) posts.