For enlargement, PS really only gives you two options worth using — Bicubic Smoother and Preserve Details.
ASS is largely comparable to the ‘Preserve Details’ setting, though at least for the purpose of scaling illustrations, overall I think ‘Preserve Details’ in PS is slightly better than ASS.
Here’s another sample. This time, of an illustration. (check the link for a close look; the resized image below doesn’t really show the proper image detail)
I actually find waifu2x to be better for either type of media. obviously it’s meant for illustrations, but for the photos I’ve tried so far, it’s hard to tell any difference between an original photo and that same photo scaled down, then back up with waifu2x. Obviously you can tell where details have been lost within…
fair enough! also that’s awesome :D
This effectively creates an entirely new class of cosplay that nobody had really thought about before, one which I seriously want to explore. Entire cosplays that are merely awesome accessories to other peoples’ cosplays...
Yeah, I’m inclined to just call it a bug at this point. lol
Right, I’m aware of all that. We found it quite easy to tell when the shimmering blue was hit or missed though; there are both audio and visual cues which indicate whether you missed or hit, and telling them apart was not difficult. It just wasn’t returning the wings on every hit, even though they were giving points…
during the stage-3 boss (and in previous bosses apparently) we noticed it quite a bit. about half the time, when hitting the shimmer spots, the wings would not return despite the game giving all the feedback showing that the spot was properly hit. there was a bit of discussion going on about what logic the game was…
Also, I do enjoy drumming and industrial music; I just don’t think it was a great choice for this game. The music itself is very abstract and many of the patterns come across as feeling too random or unpredictable, forcing the player to rely more on visual cues than the music itself. This becomes more of a problem…
That’s what i’m talking about, the shimmering spots do not appear to always return your wings. We noticed it during the stage-3 boss fight several times, and could find no explanation for why it was so inconsistent.
I watched someone stream several levels last night (up toward the end of the fourth level), and honestly I think I’ll wait for a big sale or something, if I get it at all. The music is abstract and can be hard to follow, when you can hear it at all over the cacophony of all the sound effects. The visuals are a glowy…
you might notice if you’ve seen my other posts that I explicitly mention influential people expressing thoughts knowing that those under their influence will act on them, which would potentially end up being considered conspiracy to commit murder. Outside of such cases, I don’t see it being relevant.
I’m not arguing that it’s a good thing to do, or that it’s socially acceptable, or even tolerable. I’m just saying that I cannot see it as a legitimate threat, and any characterization as such is flawed. Expressing a desire for something to happen is not the same as declaring intent to DO something. The only exception…
Re: moderation, my point was just that in moderated environments moderators may apply their own rules outside of legal considerations. Not necessarily that they will.
The line between harmless expression and bullying is a rather fuzzy one. The line between either of the two and outright threats is very very clear, on the other hand.
Something like “I hope someone murders you brutally” is a pretty incorrigible thing to say, for sure, and perhaps some may see it as abuse or bullying,…
I don’t see openly/publicly wishing for something to happen as equivalent to a threat. It’s just expressing one’s feelings, hostile as they may be. That’s basically thoughtcrime.
If someone is unhinged enough to take such an expression as active encouragement and then actually go through with it, they alone should be…
I like unfiltered. Most filtering just ends up looking cheesy.
if the video is an example of the AI’s gameplay, then i’m pretty sure it would get rekt by competent human players. it looks like it has good aim, but poor tactics -- always standing still while attacking, and firing rockets too close to enemies, for example.