planetarian
planetarian
planetarian

meanwhile: gawker still can't make kinja work worth a damn on IE11.

That might change very soon. Just today, they were demonstrating the new application layers they're adding, which include adding support for the iOS platform layers to Visual Studio (including things like Obj-C and Core Animation), and adding an Android subsystem to make retargeting Android apps dead simple. This

I like it, though my webdev friend says he and his coworkers will probably end up getting confused over the 'Edge' browser and the 'Edge' document mode in IE. I seem to recall Spartan not having multiple document modes, so maybe it won't come to that.

I think that's largely because his narration was supposed to be the actual text in the book he was writing. It ended up being somewhat redundant because you were actually experiencing it as the player, but someone reading it purely in book form wouldn't have that aspect.

"free exchange of resources, ideas and a helpful community"

No shame in having a Zune. Excellent device and excellent software. Just accompanied by bad timing and poor marketing.

unfortunately it really doesn't matter all that much in the end, because time warner and comcast aren't competing in the same areas anyway. If you live in an area that has time warner / comcast, there would be as little competition with the merger as without. =/

Paragraphs, dude. Nobody wants to read a solid wall of text.

Here's the real problem with selling unofficial patches via steam: The publisher of the game itself (esp. in the case of Bethesda or anyone who adopts a similar payout percentage) gets more than double what the actual patch dev gets, for work they didn't do, for mods that fix bugs they were too lazy to fix themselves.

I had another response but kinja ate it.

incidentally, yes, but the image makes no indication of this so the uninformed would not likely be aware of that fact.

You are entirely correct. I should have added the qualifier, 'all other parameters being the same'.

That would've been a good course of action to take, since the chart as-is completely ignores the effects on brightness (and at worst, for the ISO image, seems to lead one to believe the opposite)

um, no. I don't care whether people think i'm wonderful or whatever. There's a difference between "not a perfect representation" and "blatantly misleading". Hell, the chart would likely lead one to believe that high ISO gives darker images, not lighter ones. When someone neglects to tell the equally-important other

the chart doesn't tell the whole story. every one of these features it's comparing has more than one effect.

Eh, I don't entirely agree with that sentiment. There's basically no legitimate reason to own ALL consoles. Surely nobody can care that much about the few exclusives that matter that they need to buy every system.

eh, depends on how much the camera is going to be moving around. if the camera turns to an extreme angle, suddenly it might look like sonic's running straight into the wall next to him, not sure i'd care for that.

As a fan of classic sonic, all I want is for them to make new sonic games where the physics aren't totally bonkers. The old games got the physics right, and they've failed to reproduce it even in their sidescrollers ever since.

eh, to give fair credit, only three or four of the tracks Jackson composed made it into the game (and they're pretty easy to pick out from the rest due to their sound effect usage); the rest got canned before launch due to the scandals at the time so we never got to hear everything he made for it.

Funny, the game you're describing doesn't sound anything like the classic sonic games I know, where holding right after the first level will get you killed or stuck *fast* and the platforming is super-tight thanks to the momentum-based physics.