planetarian
planetarian
planetarian

Brian, you might want to mention the fact that this whole thing is from a single sequence in a single episode, during the opening music, which covered a flashback. People are getting the wrong impression on several levels, believing that series was entirely animated in that goofy CG style and that the character

Yes, it's because this was from a single scene in episode 9 (during the opening music) which was literally a flashback to when the characters were all kids.

it was from a single scene (the opening of episode 9). I don't know why they chose that bizarre style for that scene in the original.

Yes, because in the scene that was redone, they *were* little kids. It was a flashback.

The article is highly misleading. This particular scene is from the opening of a single episode, which was itself a flashback to when the characters were children. For some bizarre reason, that particular scene used this weird CG style.

technically, there's nothing actually 3D about any of the DOOM games before DOOM3. enemies are all 2D sprites, and maps are all 2D layouts with floor/ceiling height values and an engine that determines how tall and in what position to draw each column of pixels representing part of a wall based on those values.

Uh... I don't think this was supposed to happen.

Doesn't really change too much. Show remains quite comedy-oriented. If anything, adding dramatic elements makes it even less of a slice-of-life.

That show is more of a straight comedy than slice-of-life.

I actually really enjoy most slice-of-life, but I absolutely could not get into denki-gai. I tried! Three times, even! It was just unbearable to watch.

Aside from some very recent exceptions like Attack on Titan and Knights of Sidonia, anime has been in a bit of a fanservice funk for the last decade or so. It's great seeing Kickstarter find ways for fans of older anime, where eyes were smaller and explosions more numerous, to get the kind of content they've been

I personally think it's fine as-is.

People often keep irons on their rifles for cowitnessing (I don't care for it, but I've heard others swear by it) and as backups in case their red dot battery dies.

"4G wife hotspot box" has got to be a euphemism for something.

It's probably exactly the same as putting salt on other sweet foods like tomatoes and caramel. I think I've tried salted watermelon before, but I can't really recall. I know enough folks who salt their tomatoes that I might be confusing the two.

It's a very specific sort of experience, among a number of different ways of presenting roughly the same thing.

EVE is a highly streamlined game. There's no lift-off/landing sequence because that would take up too much time when players just want to get in and out to do stuff. We don't care about interacting with other players in person, because what's the point? I can already chat with other players and see their ship

Not once in the entirety of EVE do you pilot an X-Wing-like ship. The smallest combat ships in the game are frigates, larger than the Millenium Falcon, which was already a relatively unwieldy ship. The only things smaller than frigates are shuttles, which are purely transport ships with no combat capabilities. Because

There are a lot of data tables and such because there's simply a lot of data. Likewise, it's not a dogfighting game — you're a commander giving orders to your ship and crew, like "fire X guns on Y target" and "change course to heading xxxxyyyy" and whatnot. The 3D view is used for gaining spatial awareness, like a 3D

My argument is, EVE does deliver. I don't see how it fails to deliver. Things that would be boring in real life are boring in EVE. Things that would be fun or tense or otherwise enjoyable in whatever way are the same way in EVE. Beyond the gameplay, it becomes even more awesome — the player-driven elements make for a