Excellent. Open Mic night! I love it.
Excellent. Open Mic night! I love it.
Absolutely. I am grown and have a child about to graduate high school. I have constantly monitored my children's video games and what they are exposed to. I rarely look at the ESRB. I am glad it is there, but really I more know the type of game and content rather than judge by the rating. Of course, I play games…
Oh then I'll shut up. Go rent it. Seriously fun movie.
I have the trilogy. I got it when it came out last year. In fact, I was playing it when the PSN went down so I didn't notice for 2 days.
hmmm, just got flashbacks of The Prestige.
Happy Birthday. Hope you have a wonderful one.
My two cents...
Now you're talking! See, there is precedence here. Make it modern and throw in a gimmick and people will eat it up.
Thanks for sharing. I know a lot of people who have stories like yours. Not every QA job is like that, but it really isn't glamorous and it does not give you great opportunities. The concept of being paid to play games is a myth, it is a job like anything else, and a pretty ugly one at times.
Ok I may be crazy, but I actually think they could make a fun lumberjack video game. Yeah, I know I did say crazy. Imagine if you will, a game that uses motion control for your axe wielding fun with a mix of chainsaw and large machine work too. Make it a party game, and have it based on those lumberjack competitions.…
Right, but no physical copies does not stop the renting either. The money will then be made on back end deals to Gamefly and whoever else pops up to try to take a piece of that pie. The rental company will get most of the money (or at least consistent money) so the publishers will only get their cut by the contracts…
So what this article alludes to but does not take the thought all the way, is that in an attempt to go digital (for more cost benefits than just used game removal) the physical media will go away, and the value of a game in totality will drop (for new, not used). Since there will be no used games, people will not be…
Exactly. The price paid isn't for the tangible game, it is for the intangible urges of convenience and immediacy. If we call it what it is, the price structure tends to fall apart really fast. That is why I have always suggested price tiers, and hold them to that for longer.
The first thing I want to say, is that I remember the early promotional material for Halo being T. It was later changed to M. Back then I presumed it was two things that increased the rating. There are curse words in the game, usually in passing by the other soldiers, and there is quite a lot of blood splatter. I…
Yeah, what Ateryu said. The combat system was really designed around counter attacks. Even Brotherhood makes it the easiest way to get a kill (albeit you can just go offensive and hack and slash them until you get a hit in). The other thing you can do is throw a knife at them to get them off guard and then slash them.…
I loved how cowboy bebop ended. One of my favorite shows of all time for so many reasons. I can't imagine a more fitting ending.
Posting this again today because I did it late yesterday and basically got no response (except V3r1tas who seconded it at a speakup - thanks!). I want to hear what you guys think.
It all boils down to fun. I always say that the game just has to be fun. Yes, it should be challenging, innovative, creative, and all of that stuff. But really it just has to be fun. Fun forgives a lot of the blemishes that a cold analysis would criticize.
"best save my ramen packets" oh man that is too funny.
Yeah, the hitch is if there is ever a "good" weapon then it upsets the balance of game. So basically they all become cosmetic.