The only thing I find more troubling than the nature of the media's reaction is the awe-inspiring single-mindedness it takes to maintain such a reaction despite the severity of the events that have unfolded.
The only thing I find more troubling than the nature of the media's reaction is the awe-inspiring single-mindedness it takes to maintain such a reaction despite the severity of the events that have unfolded.
You had me at "Obummer."
Well...yeah, I suppose. I mean, I guess you're right.
ZOMBIE and
That face looks so soft...can I just reach out and...just...wow. It's like a feather pillow.
Nooo! THE GLITCHES ARE THE BEST PART!
I always considered the Kotaku staff to be more like nebulous concepts than living entities.
So...wait. The jet is invisible...but she's not...but doesn't that...
To make Super Mario 64 work with the Rift, YouTuber Chadtronic used three pieces of software: Dolphin for emulating the game itself, TriDef3D to render the game in... well, 3D, and Xpadder for the controls. Watch him play the game and explain how "extremely impossible" the controls are below:
Oh, like you won't believe. It's getting better every day, though.
Okay, touche.
They all look very flat.
Shiny.
THIS IS RAINBOW ROAD?! HKJHVKGKHGGKBKGKGKMGKHIKIJGJI...I...I...I...
Alright, fine. The minimum specs are effectively negligible.
What I meant was that you could never really see the source of the electricity.
Well, in earlier games the electricity kind of just appeared out of nowhere...
Ugh. So many great articles today. And I know I'll never be able to read all of them.
I was going to add "assuming he'd somehow miraculously lived through the events of the first movie, therefore allowing for a sequel in the first place," but I thought that could have been a spoiler for people who hadn't seen the movie.
Hey, a lot of people in North America didn't know about Marth or Roy, but that didn't stop them from catching on. And anyway, most players will probably look at him and think "It's that guy from Pilotwings 64."