picniclightning
Picnic Lightning
picniclightning

I’m curious to see how video-gamey they make it. I’m hoping for something that is almost exactly like the board game (hell, I might even prefer a simple overhead map), but I don’t know if other people agree. I’ve been considering buying a copy for myself to just play a one-person, two-character run of the content my

And without having to consult the monster focus rules every other play session.

That’s a pretty good lesson on not trying to solve problems in populated areas with guns!

Haven’t played Gods Will Be Watching — will have to check it out, since This War of Mine and Papers Please were both really effective. Others that come to mind: Papo y Yo, Bastion (and to a lesser extent Transistor and Pyre) — and of course Undertale, the only game that has ever made me rethink the way I played all

Also, Planescape: Torment is the closest you will get to a philosophy course in videogame form.

“It’s very rare to be awarded the opportunity where not only do you get to make a decision that has immediate consequences, but the feedback is also immediate and visceral, explicit, you know: music, emotion, voice,” Berktresser said. “So you see the results of your decision right away.”

Yeah it seems like an easy game to hate -- painfully hard, and impossible to figure out how to progress in some circumstances. I have a vague memory of Magic of Scheherezade, but looking it up I don’t think I ever played it. Faxanadu was also in that range of RPG-ish games that were confusing but maybe great.

I’d love to see Fallout 3 remade glitch-free and with decent graphics. Sadly, I don’t think Bethesda could do that even today...

I was just saying something about Legacy of the Wizard around here! Loved that game, though I don’t think I ever finished it because of the difficulty and because I only had the tips that were in Nintendo Power. I don’t think it gets enough love as a precursor to the “insanely difficult” subgenre of Metroidvania games.

Did anybody ask her if EA had done analyses to determine how to maximize the value of the, uh, surprise mechanics? How to get people to buy more, and the buying patterns of what I'm guessing they call whales? Because I'm gonna go out on a limb and say they almost definitely have studied how to make them more

I forgot about the Longoria one — delightful. That wasn’t even the one I was thinking of, though! Every game was a highlight reel with Fernandez...

Yeah, he was one of the most fun player to watch of my lifetime — maybe the most fun since Vlad Sr.? Nobody enjoyed the sport more and let it show in better ways. Such a loss.

I can’t track it down online, but Jose Fernandez had my all-time favorite version of this: somebody hit a colossal bomb off him one time, and after the inning ended he was back in the dugout excitedly demonstrating what a monster shot it was. He would laugh after striking out, too. What a joyful guy he was.

YOU MUST GATHER YOUR HYPE TRAIN BEFORE VENTURING FORTH

Successfully? Probably not.

Reminds me of Legacy of the Wizard, an NES game where you had to use all members of a monster-fighting family to make your way through an uberhard dungeon. Way ahead of its time. 

YOU MUST GATHER YOUR HYPE BEFORE VENTURING FORTH

Throne of Bhaal was an entire additional adventure that followed after the events of the first game, with new locations and so on. You could continue from your previous save, or you could generate a new (extremely high-level!) character and just play TOB. So it was more like Far Cry: New Dawn than what we usually

Amen to Galaxy Trucker! Love that app. Only tried it on tablet, though there’s a pocket version too.