“Sorry, Infinity Engine purists—the combat in Baldur’s Gate 3 is entirely turn-based.”
“Sorry, Infinity Engine purists—the combat in Baldur’s Gate 3 is entirely turn-based.”
“Lucasfilm also wasn’t very keen on the idea of Respawn’s game focusing on Jedi”
Doubt it. This story comes out after the game has made 95% of its money already, there’s no point. Also it’s absolutely not the reaction it provokes: The reaction it provokes is “they’re morons and control freaks” and they already know that’s the reaction they’d get since as you mention yourself, this has happened…
Looking at the trilogy we got, they ain’t got any long term plan well defined sadly. Thinking the Rise of Skywalker, while being a fun watch, is canon, hurts my head. It’s an epic fan fiction that would sit well in the Extended Universe. But a cannon story... huuuuuuum.
I really don’t know what will happen to that IP…
We need a starfighter game. Let me fly a B-Wing or something.
Kind of funny that Disney is so cautious about the video game when it feels like the most recent movies were so lackadaisical to the point that it felt like throwing things at a wall to see what sticks (I say this even having enjoyed most of the new stuff). I get wanting to put out a quality, tightly controlled,…
I knew Disney was completely out touch with just how big Star Wars is/was to some people - but Lucasfilms?! Really?
Is there room though? I’m not saying I disagree with the author, but one thing we’ve seen over the past 10 years on this topic is a circling of the wagons with a very clear “If you’re not with us, you’re against us” message. Actual critique was shut down and treated as if it WERE a death threat. Look at Anita…
Power asymmetry isn’t static, yesterday’s oppressed can be today’s oppressors, there are certainly historical examples where authoritarianism took hold and massacres were perpetrated under the banner of equality and democracy. Even though Infinite is kind of notorious for previewed or otherwise mentioned content being…
That’s a gross oversimplification. People can and have done terrible things in the name of justice or progress. Remember the September Massacres during the French Revolution? Anger drives people to extremes and Bioshock Infinite conveyed that well.
What was shitty about them? You didn’t like that the Vox Populi ended up being a bunch of assholes once they took power? I loved that. History has shown time and time again that rebels are often just as bad as their oppressors. They simply lack the power to impose their will on others. Far Cry 4 had the same message…
Not to disagree with you completely but COD had no woman operators because women were not in elite operator combat roles- and for the most part, still aren’t.
I hated Lightning. She was clearly an attempt to create a popular character on the level of Cloud or Squall without actually making a character. She borrowed tropes and personality from them and little else. Yes. Hope and Vanille were trash. I only liked Sazh and Fang (who was actually an interesting version of what…
Tetsuya Nomura has a type.
Cloud and Squall are nothing alike; unless you’re image of Cloud is from Advent Children and not the game.
I don’t think anyone had a problem with Lightning (though there’s always That Guy)- everyone loved Lightning. And Saaz? Who could hate Saaz. People hated the whiney teen kid, who was obviously just crammed in there because a Final Fantasy game literally requires a whiney teeen boy (see FF 12). Eventually he gets…
FFXIII is the one that killed my interest in the brand, and the reasons for it then are just as valid now. I disliked the style-over-substance combat system which eschewed tactical nuance for a faster pace and a more hands-off role. That fed into my dislike of the corridor world design, where being able to see the…
Dark Souls didn’t have nearly three decades of traditional storytelling under its belt, and the way Dark Souls “database” entirely worked was by elegantly putting items and gear and lore in corresponding areas for you to actively discover of your own volition.
XIII has way more than a few glaring issues. Almost every aspect of the game is flawed.
Another frequent complaint I hear about the game pertains to its structure. Talking with fans about Final Fantasy XIII often elicits an accusation: it is an extremely linear experience. This is true only insofar as features like the world map have been removed, and the ability to backtrack is often cut off as the…