ozmatazbuckshanks
OzmatazBuckshanks
ozmatazbuckshanks

If I had to guess he wanted more money since he was working on a big 10 year project and had to compose music for that amount of time. Spending that much of your life on one project can be a huge undertaking and I’d want more compensation. Activision probably didn’t like that because paying anybody more money that

The court as clearly never heard of the Streisand effect.

I’m preeeeetty sure Lottie increases your pay as you rank up by playing the DLC.

I mean, she also does supply both the real estate and a literal endless and ever-growing supply of furniture, materials, customizations, etc... Feels like she puts a lot in to each project.

I’ve been waiting for this type of article ever since the Direct. Your boss paying you in currency you can only use to buy things from your boss is just insane!

I mean, you literally get that in 5 minutes of driving. But i’m ROTFL thinking about the author going up and down a dirt road trying to get it to become gray.

A lot of things seem to be wrong about this article. Lol

This. Any car on the wheelspin will inevitably plummet in value and be available extremely cheaply on the auctionhouse, so you’re mostly doing them for the cosmetics. Being able to fast travel anywhere is HUGE, and (assuming there are still boards that reduce fast travel cost) you can then use that ability to very

The one about orange roads is wrong, I’m afraid.

Wheelspins are a dime a dozen in the game, your residence money is MUCH better spent on the house that allows you to fast travel to any road. After spending 200+ hours in the last game, being able to fast travel directly to event locations is one of the more useful and time saving things you can buy.

For real? Where is it? I don’t see it.

You know, they got a “list all slides” button in the top right (web). Save YOURSELF the time there.

Borderlands 3, Outriders, Risk of Rain 2, Warframe, Deep Rock Galactic, The Division 2, Necromunda: Hired Gun, Shadow Warrior 2, Warhammer: Vermintide 2, Escape From Tarkov, Gunfire Reborn, Anthem, Destiny 1. Honorable mentions: Godfall, Minecraft Dungeons, Diablo 3.

Division and borderlands are the only things that even qualify from this list. I’ve got 2000+ hours in Destiny wtf am i supposed to do with Anthem? common now.

I think you’re probably right that they’re ‘taking advantage of their hardcore playerbase to get more money’, but frankly, that’s the financial model of a F2P game: it’s built around a small percentage of the playerbase subsidizing the game for everyone else.

Believe it or not Arkham Knight was actually Unreal Engine 3 not 4, which honestly just make that game even more impressive if you ask me. How the hell did they manage to make an early ps4/xbox one game that looked like a true generational leap with the same engine they used for their ps3/xbox 360 games is beyond me.

Correct, Arkham Asylum was two generations ago, on Xbox 360 and PS3, along with Arkham City and Arkham Origins. Arkham Knight, the fourth game in the series, launched last generation on PlayStation 4 and Xbox One.

You’re aware Pokémon’s target demographic has, if anything, gotten older over the years, right? We had no problem with no constant exp share in Gens I-IV when many of us were children. I refuse to accept that kids nowadays are dumber or something.

That’s not really the fault of Exp Share but rather the developers not balancing around it’s inclusion. There are a couple fanmade mods for Sw/Sh that do a much better job of factoring the Exp Share into the difficulty curve. 

I disagree that exp. sharing isn’t making a difference in the games being too easy. With Sw/Sh it was almost impossible to go into any fight underleveled. The game can basically be played on autopilot.