orcatheory88
The Orca Theory
orcatheory88

In this game, romance blooms between a young woman and the fastest, chilli cheese dog loving mammal around.

I agree and disagree at the same time. There were some rather repetitive stuff, which drags gameplay, but thematically the series really wrapped up at the tail end of the last episode. This one really was about the consequences of all these actions that Max took in the journey to get to the end of a week (seriously, a

In regards to your last little bit, it really is an argument over whether going back to change one thing in a long series of events actually alters later events or just sets up a new reality. With the way Life is Strange plays out, I think it’s just a new reality where Chloe lives/dies based on that decision.

Super stoked for this. Adventure games these days are building compelling naratives that work surprisingly well. This one did not start off particularly strong, save for the first twist. The only thing that really bothers me about using this sort of licensed material that uses characters we know from TV/books is that

Everytime Max went into a photo to alter the past, she would come back to the “real time” with very little knowledge of what happened. IE she wakes up on the plane to San Francisco not really knowing what’s going on until she reads the paper next to her. They did this in episode 4 when she comes back from altering

It’s a section in Episode 5 that reeks of the P.T. hallway. Really well done.

Yes, all of this.

It’s mostly fixed, to be the point where 1-4 are really tight. Episode 5 had a lot of those awkward moments where the lips were really out of whack, but it only happened in a few specific spots (I actually think one or two of them were intentional).

Having now finished Episode 5, this is probably the strongest 5-episode styled story arc of any of these recent trends in Adventure games. The tone, though a bit grating at times (Hella), is so consistent and when they do start to mess with those little touches, it starts to get to you. Episode 5, in particular, spins

SUPER SPOILER FOR THE ENDING

They actually have a great comment on that in-game. During the nightmare scenario she sees a bottle and upon examination says “Oh no, not another bottle. When will this hell end?”

Haha the struggle is real my friend.

Totally understandable. People (generally) work hard and want to feel vindicated in their purchases.

A lot of people are really hung up on the time=money concept behind the price ranges on these games. Somehow, all $60 games should be of an X length while all others are just decreased proportions.

All I can say is:

I finally made that decision about a week ago. I had just a home desktop that had a decent i5 4460 and said “What the hell, I’ll give this PC stuff a try”. I ended up getting a “beginner’s” graphics card and upgraded up to 8 gb ram and holy hell am I enjoying being able to play Witcher 3. I ain’t getting the 1080, 60

Glad Mr. Qureshi started this whole train before Konami caught wind. I love to see passion projects like this recreating games/game moments but publishers tend to love to pull this stuff down as quickly as possible. Glad to see someone is learning from previous mistakes and putting it out there and giving it a chance

Agreed. Out of all the games I regularly go back to City and Origins. City still reigns supreme for me as an overall experience but Origins had this scrappy sort of intensity that the other ones didn’t have. You’re right, best boss fights of the series.

Oh totally it was the best part. I was super surprised when it started happening and it made all the hunts very tense and methodic, because you had to have eagle vision on to see them and you can only have it on when you’re walking. It was a really cool dynamic.

I’m sure large parts of that were due to the new generation of consoles coming out too. Money was clearly being poured into Unity and what we now know as Syndicate so, with what I assume a limited budget and really re-used assets from both III and IV, Rogue didn’t have a lot of things rooting for it. Still, it’s