orcatheory88
The Orca Theory
orcatheory88

I’m not an expert on the SAG situation at all, but with voiceovers being a relatively recent phenomenon a lot of this will come down to who can be accepted into the union and how wide its adopted. I see guys like Troy Baker, Nolan North, Jennifer Hale, etc. as being those watershed moments in an industry where name

This game is definitely up there for me on GOTY lists, and up there for contender as game of the generation. It just does something that so few games do - exploration and discovery as a means of progress - and does so without the least bit of (intended) violence. Each new bit you explore you find out more and more

It’s hard for me to defend EGS when things have been so shitty for close to a year now. It was unforgiveable to launch it in the state it did and it’s god damn terrible that it REMAINS with many of the same issues and whole batches of new ones.

It’s frustrating but by no means is that a bad thing. By now you know that Baldur is her son and that she was the one who cast the spell of protection on him. You get her motivations and know WHY she is doing what she is doing. I was frustrated with her because she really didn’t see what her son had become. She was so

I mean, there’s a lot of reasons why the whole theme works aside from just being in Bb (B flat). John Williams really gets interval writing as is evident in 95% of the fanfares he’s ever written. Perfect 4th and perfect 5th’s (see: the first two notes of the actual Star Wars theme on the Trumpet) are big and broad and

This is the absolute truth. Doesn’t matter where you work or what you do. I worked as a teacher in a school district where one of the teachers, a long-time veteran and beloved guy, was harassing me non stop. He was telling students to swing bats at my guitar, etc. I had video footage of a lot of the stuff he was

AA is almost a must-have for PC systems. That’s one of the last things I’ll bump down if I can help it. I’d rather have a game run mostly at medium settings with a good AA on it (through nVidia or otherwise) than have the graphics at high or something.

Picked up a switch this past week with Zelda and Stardew Valley. I’d played Stardew before but this feels like the system the game was designed for. It’s such a perfect match.

I think this is the game’s biggest fault. It doesn’t do a good job of communicating “time to move on”. Act II throws about a dozen or so large quests at you right away and doesn’t really ever just flat out tell you “Get away from Driftwood now!”

Do as much as you feel. It’s just one of those games where you can spend dozens of hours really exploring every little area. At some point you stop gaining “the big experience” boosts for discovering new areas and finishing quests (some quests do take multiple areas to complete). Once you hit that wall where you

Act I is surprisingly deep. I rolled a new character and tried doing new things in Act I and found a whole new dungeon and quest that I had missed the first time. It really gives a sense for how large the rest of the game actually is.

There are some astounding “educational” games, but they often don’t come across as such. Minecraft is hugely popular in schools not just for the fun of it but for the lite-programming angle as well. It’s extremely simplistic and hooks kids early. This free roam mode is a great idea and kind of a nice midway to what we

Skyrim is one of those games that everybody should own. It’s big and dumb, but ultimately super enjoyable. I can’t wait to see how they bring to the Switch. The game is best played in bite sized chunks - one dungeon or quest at a time- perfect for the mobile nature of that console.

Lateral step is a little too liberal. I’d say it’s a half shimmy to the right. The game is good, don’t get me wrong, but it doesn’t have any of the mystery or intrigue I’ve come to expect from the series. The most interesting parts of Andromeda were how they wrapped it back up into the original trilogy, which is kind

Finally getting around to playing The Surge. It’s definitely “souls-like” in that combat feels a lot like Dark Souls, but I’m really digging how you can hack off individual armor/weapon pieces from enemies to upgrade your own rig. The combat is kind of “meh” otherwise, but adding in that strategic element to

The worst thing I could say about NMS at launch was that it felt like a Tech Demo for what could have been put into the next Mass Effect game. There were pieces of interesting things there, but none compelling enough to actively want to do them nor were the main gameplay loops satisfying enough to want to do them over

As others have pointed out, Team Bondi was the development team with Rockstar helping to produce and publish the thing. This might have been why the game was “open world” with the GTA IV sticky shooting.

I like the windiness of the Witcher 3 for a lot of reasons once i started to really understand how it works from a visual perspective. Sure, from a distance, trees look like they’re made of rubber and are constantly tumbling over themselves. Walk into those same woods. Shadows are constantly at play, darting back and

This is more likely the case, as well as some opportunism from someone new on his legal team or within his own family. What with the timing of all of this, it would make sense around Memorial Day this year that one of his younger family members showed him the trailer as “This is rad, check out this shit” and maybe he

I really didn’t like IX. I wanted to like it, it has a lot of those same benchmarks for what I like about the earlier games, but it’s just so damn...slow? I don’t know. The encounter rate for the original version was just way too high and when I got the remaster to try my hand at just the story, it just didn’t have