onathanatos
onathanatos
onathanatos

I don't know if it technically counts as a "game", then. :D

Yes, as I think about it more the argument could definitely be made. I'm not sure I agree. But it could be made. :)

It was actually more of an Aikido-esque redirection of the Silence's brainwashing back onto themselves.

At the same time, I think it says something important about the Doctor that he's able to feel the weight of his actions, even when they're necessary.

"We expect a lot from Syfy, because it's the only cable channel devoted to science fiction."

Almost assuredly.

This...sounds oddly compelling.

If your game isn't played out on graphing paper, you're doing it wrong.

My heart was warmed by this discussion of taxonomy. Thank you. :D

All of which is factually correct, I agree.

I ended up circumventing the whole superhero business by reading Vertigo, whose story-lines are generally far more contained. On the other hand, they aren't epic universe-spanning superhero stories, either. So.

Oh, that's true. More places SHOULD do that!

Of course they will. I run tripleboots myself.

"Deus Ex is a mature game that weighs the temptation of taking life with the feeling of failure when you do."

Just you.

Just a quick response (since I'm at work); I really meant what I said, that it was a non-assumption. I only commented to say that that's what such a comment sounds like and might possibly be perceived as. I really do have no idea about your life history, and didn't intend to make commentary on it. Just how the sort of

Slowdown can indeed be an issue, especially with multiplayer games, which is why many places give minimum and maximum FPS for a given title on given hardware. Saying "just 51 fps", however, doesn't give you much to go on. Different games vary differently. One game might run at a near-constant 50, while another might

"Relationships usually depend on just one clear rule, don't cheat."

That's a good question, though a deeply personal one. Me, for example, I absolutely want games to be so thought-provoking. Games to me are a way to explore relationships (in the broad sense); to interact with and provoke complex behaviors in this wild, essentially cost-free environment.

I think you might be on to something, there.