This game is already kinda dead.. it only peaks at 11k and mostly around 7k... and it will probably going to drop. This maybe okay for indie games, but for Valve, this is the biggest failure they ever launched.
This game is already kinda dead.. it only peaks at 11k and mostly around 7k... and it will probably going to drop. This maybe okay for indie games, but for Valve, this is the biggest failure they ever launched.
Why is it that people aren’t allowed to talk about this game, and it’s failings, and the general disappointment many of us have with it?
“Don’t point out the bad things about stuff I like!”
Well, someone’s optimistic...
> “maybe 5 people”
At this point you “supporters” are just being nitpicky. We get that Fallout is your favorite series but when you have to hammer on the fact that some people don’t think it has problems, it looks petty.
The issue here isn’t that a bug was fixed. It’s that even in “fixing” the bugs they manage to make their game less fun. It’s telling that one of the features of this game people actually like counts as a problem for Bethesda when so many other problems go completely unaddressed.
The entire point of eevee is to turn it into eight pokemon that aren’t eevee.
Well, that settles it. They both suck.
All of this just adds fuel to my theory that Activision is setting expectations too high and perhaps purposefully hamstringing Bungie, with the end goal being to either put them in such a state where they’d be willing to sell either the studio or the IP to Activision.
I don’t think they’ll sell the studio and know…
Probably has something to do with the fact that they turned a $60 game into a $140 one with 3 expansions. Who fuckin thought that would work again?
Makoto is best girl.
I don’t understand the pivot to mobile games. The ones that rake in cash are exploitative, and that’s not something Blizzard wants to associate with.
“that’s not something Blizzard wants to associate with”
Indeed. On the other hand, it’s sort of of crazy Blizzard would announce a product aimed squarely at the Asian phone game market at a convention attended mostly by its die-hard USA fans of its PC games.
The problem is Blizzcon is specifically designed for that “less than half a percent of active Diablo players” they are the exact people who would hate the idea of a mobile game. Your right Diablo Immortal isn’t designed for these people so why announce it in this forum. I don’t understand how they didn’t see this…
I think you’re missing a big point in regards to people raising their concerns: It lets developers know what some the playerbase wants, and it sometimes does have an effect. Like you said, loot boxes generate millions of dollars. However, loot box revenues remain competitive, and the revenues can only be spread out…
Actually, a lot of people were expecting a DII Remaster, not news on D4.
I think it’s also important to note that Hearthstone wasn’t announced at Blizzcon- it was announced at PAX. They seemed to have the foresight that an entry into digital card games probably wasn’t the best announcement for the sorts of hardcore fans that attend BlizzCon. And that was an in-house project!
I don’t understand why Blizzard can’t just say the phrase “We’re working on Diablo 4". We know they’re working on it. They know they’re working on it. They’ve said it in so many different ways without literally saying it. Even if what is now Diablo 4 dramatically changes in the future, whatever mainline game that…