ommy84
ommy84
ommy84

I feel like you are not giving the media (and video games as an extension) the full weight it deserves in how it shapes us as a society - and our perceptions.

The thing is, there's a benefit to all this hoopla about better representation of diverse characters (not just women in non-stereotypical tropes, but also other ethnicities, etc). The argument about us portraying in video games the way things are in real life might be useful in certain circumstances (like trying to

That's the thing, though. The fact that killing/abusing women is so much more horrible in society's eyes than killing a man is as a result of living in a male-dominated society. People have a general disgust for those who pick on the weak (as they should). Children are seen as vulnerable, which is why the abuse of

I can understand that they had an original intention for the encounter, which should have been preserved from the get-go. It's an interesting thought to have every member good at all aspects of the fight as the culmination of everything you've done so far.

I've been watching my boyfriend play through it (he hasn't gotten too far as yet), and he keeps complaining that the camera controls (or what the camera does automatically) are too jarring and it's hurting his enjoyment of the game. Any specific commentaries on this? I agree with him for the most part. I couldn't

The Mars/Venus "code" that you guys developed takes me back to my raiding days in WoW. Back then, in encounters where you need to be on one side or another to avoid something deadly, my guild used (in addition to visual markers) "Computer Blue" and "Darling Pink" as our code. Don't know why they used a Prince

It might be beneficial to take a page out of WoW's book regarding the VoG - specifically "LFR." Set up an easier than normal difficulty that allows matchmaking, but doesn't provide as many mats and lower (but decent) quality gear than normal. That way, people who don't have the time commitments/friends necessary to

How far does the adapter extend from the console? I don't want to have to get off the couch and sit on the hardwood floor, while craning my neck upwards to look at the screen from too close (I also don't want to have to go through batteries like water, so I'm not fond of going cordless).

You can indeed solo it by cheesing it. When you get into the last area where the priest is being contained, after releasing him you basically go back to the point where you dropped off the ledge to enter the large area in the first place and double jump back up the ledge which acts as a safe zone. The majority of the

With my experiences thus far with this game, I feel that unless you flat out KO someone off the screen or they screw up their recovery in some way, they will definitely be able to get back onto the stage. Little Mac tends to have decent KO power compared to other quick characters (Sheik, Greninja), so that's probably

That's interesting. It's the reverse for me (shards, rather than energy).

It's pervasive in any type of loot-oriented game (MMO's, Diablo, etc). Gamers have become much more knowledgeable and efficient when it comes to playing games like these and will always follow the path of least resistance (even if it turns out to be not fun), simply because we like feeling entitled and elite. It's

With respect to gaining legendary materials, isn't it faster to travel from location to location on a particular planet/moon and do the public events as they spawn?

I definitely agree that Dead Space 3 is a departure of sorts from the rest of the series. I find the co-op feature to be quite the detractor from the horror (despite the individual experiences that aren't shared between players), simply because of what you've mentioned. Loneliness is a great incubator for fear. There

The thing is, though, you can turn that around and say the reverse about arguments (that someone is just stating opinions unless they explicitly state it's fact). It's not as commonplace, but the potential is there.

I feel like saying 'imo' is redundant. Of course it's his opinion - he's saying it.

Hahaha, ain't it the truth.

Are you referring to the generic group buff, or the skills such as Crusader Laws or Monk Mantras? There's a bit more than that. Often times, a tankier character can choose to sacrifice damage for more toughness in order to let fragile characters deal damage safely. In addition, there are other random types of utility:

I thought they went up to 100? That was the case on PTR when people "exploited" the system by starting the game via a level 1 character.

Those are speed holes. They make the paddle go faster.