oldmanlight
OldManLight
oldmanlight

yeah every game feels this way once SBMM gets involved. i get that we need to somewhat ease newer players into the game by not absolutely destroying them but not at the expense of every game feeling like i’m fighting an entire lobby of players nearly the same skill level. The whole iron sharpens iron thing kicks in

that’s the same face ted cruz makes when a minority approaches him.

uh, i’m level 35, i’ve not spent a dime on the game, it’s a fun little 10-15 minute distraction on my phone so far. does it suddenly manifest into some microtransaction hellscape at a certain point? Aside from the massive chunk of my phone’s storage it has used up by installing all the packs, i’m not seeing anything

agree, this game looks bland and stiff in the worst “no man’s sky at launch” sort of way.  Theres a lot to be said for a game that nails the balance between massive world to explore that is also packed with currated content and secrets to be found.  Procedurally generated only works in certain scenarios for me.

Alternate headline “T2 CEO verbalizes what consumers already know”

meanwhile, i’m 39, playing elden ring with all my senses. never played a souls game before. i have no idea what half the shit in my inventory does, i barely understand how my stats or most of my equipment is supposed to work.  yesterday i’ve started my 3rd character, all 3 of them are stuck in stormveil castle purgator

i hope to someday see a following of former e-girls 50 years later.

haven’t read the books, but if you’re looking for a gameplay super soldier power fantasy, easy difficulty satisifies that itch very much in all the halo games and the mobility you have in infinite goes a long way toward making it feel more like doom than previous halos.

it’s more noticable in the lighting implementation and it’s not dramatically different due to fortnite’s art style.  plus, a lot of people play fortnite on low graphics or the game’s performance mode which turns off most of the visual flurished that make the game look nice.

they did, they’re on UE5 since the start of chapter 3.

since when recently has sega been right about predicting the direction of where gaming is going.

i spent a lot more time with wildlands than the game probably deserved and i had a good amount of fun despite a lot of problems it had because there were some truly great ideas there for an open world tactical shooter. Breakpoint was a terrible follow up to those ideas because they doubled down on the stuff that

do i need other people to build my criminal empire?

I’ve spent very little time in GTA online since it launched, but have recently thought of starting again with the series x version. So far I’ve mainly stuck to the single player, but will probably dip my toes into GTA Online again once I finish that. The thing that was my favorite activity in GTAO previously was the

Yep, until such technology exists that there is no discernible difference between someone in the next town vs someone on the other side of the globe, this is just the way things will work.

Wait, they were not prioritizing low pings or close geographic regions before? Most of these game modes are 4v4. What the fuck 343?

this map is fine, it’s the weapon spawns/distribution that sucks. This map has spawns for the ravager and plasma burst rifle on the outskirts. In addition to those being 2 of the least effective weapons in the game, both are out of the way and unusable at the ranges of where they spawn. That plus the fact that the

bought a rx580 toward in 2019 and now i say nice things to it so it keeps running as long as possible.

man i got the feels just remembering that heatmap on the matchmaking screen,  i assumed maybe it was real and those plots on the map were clusters of actual players but to see it all dark like that is the end of an era. 

i thought the sidekick pistol was automatic for a few days based on how fast some people are emptying clips.