it’s actually kind of brilliant the way they made all of those guns better than just “starting weapons” if you can find the attachment. You can run an actually more tactically sound loadout where you can have a ranged weapon that does chip damage and quickly swap to a sidearm type weapon to finish players off. I wish…
for me it’s always been a shorthand for “oh, it’s a ghost” but the fact that they’re glowing is not the scary part. It’s more of a label, something intrinsic about them to easily identify them and the story behind them and what they’re about is the more thought provoking/scary part. It’s like how an idiot isn’t really…
FYI for anyone who hasn’t pulled the trigger on this, there’s apparently a method of activating a game pass ultimate trial for $1 that converts your existing XBL Gold membership into that for the remainder of the period. I was due to re-up my subscription this month so i did it and my next billing date is Oct 2020 so…
You could still experiment with different gear pieces to try to find an optimal set of perks to compliment your weapon or perk you’re trying to proc is more what I meant but out of the gate, once you get that build enabling exotic you can in a sense immediately “run that build”
the main difference i see between the division and destiny as far as character builds is that in destiny, your “builds” usually revolved around exotic weapons or items where once you got that exotic, you could run that build and you could further increase the power/effectiveness of it by further spec’ing in that…
Good for him. This is all i can think of when i read this headline.
No you’re thinking of halo 4 and 5. People were upset with halo reach over gameplay mechanics in multiplayer like armor abilities (specifically armor lock and jet packs), the weapon bloom mechanic, and the reintroduction of health packs in the shield/health system. Campaign and lore wise, reach is one of the best and…
I work in IT and we used to get by using clonezilla to image windows machines but ever since windows 10, it’s been unusable for us because the install refused to activate after being imaged because the license is tied to the OEM device hardware it was assigned by Dell. We’ve since started the annoying process of…
given the context of the game, i’d be ok with a system where clean animal kills resulted in the food currency you need for outposts but i also realize that’s not the kind of game that they made so it doesn’t make sense.
the only time i’ve ever enjoyed a projector setup is when someone also had tiered theater seats setup along with it and it was in a room that you can always control the amount of light in. I.E. a basement but even then stuff never looks as good as it will on a nice tv, plus projectors are noisy and put off a bunch of…
the only time i’ve ever enjoyed a projector setup is when someone also had tiered theater seats setup along with it…
these things were present in that amazing cause and effect level from Titanfall 2 although i would forgive anyone for not remembering them as they were far from being the most memorable thing in that level
my daughter was playing summer softball last year (she was 9 turning 10 at the time) and a few times we had to play this team where the coach of that team would just berate his players for every little thing. not like coaching them when they made a mistake in a situation they’ve never been in before to tell them what…
the division sort of does that too but diablo was useful because it would straight up tell you definitely that this item will boost or drop your damage output/overall health pool/healing ability, it was super easy to read and it only took seconds to do which was fine for 80% of the grind where you’re just equipping…
part of it is that controllers just aren’t setup to navigate these menus quickly, diablo 3 got around this by having a quick item compare and swap system that allowed you to quickly see how an item would contribute to your core stats and you could inspect the item further if you wanted to but that game also allowed…
no, it took me 3 independent tries of picking up the game and starting from the beginning each time learning how important some of the mechanics are that you need to know to be successful in the early game in order to build the required power level to not hit a wall in the mid game. the first time, i wandered into…
Lookup the snowling guide if you ever get tired of collecting rupees
i recently completed the story and some side quests but even while the weapon breaking mechanic becomes less of a thing the more you play, it’s at its most punishing in the early game which is kind of the worst way to get people used to the game. The reason it eventually becomes less of a big deal is that as you grow…
I guess I never thought about how expensive it could be to make tens of canvas bags for all of the fallout 76 collectors edition buyers